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Mini Jame Gam 50 Game Engine Breakdown

A topic by Starboard Bow Games created Jan 13, 2026 Views: 434 Replies: 8
Viewing posts 1 to 9
Submitted(+6)

Thought this would be interesting for everyone to see how the games made in this year's jam broke down:

Godot - 32 games
Unity - 24 games
GDevelop - 5 games
GameMaker - 4 games
Unreal - 2 games
RPGMaker - 2 games
Scratch, Ren'Py, Love2D, and PyGame had 1 game apiece
There were 24 games that I could not definitively source

I got these numbers running a Python script that looked at the URLs and searched for itch's "Made with" table, and extracting the data.  I looked up unknowns myself - I only moved a game from "Unknown" to an engine if I was 100% sure it was (for instance, "Unity" was mentioned in a tag, but not the "Made with" section, or I booted it up and saw "Made with Unity/GDevelop/etc.").

This isn't a scientific study so if my results vary from yours, I'm probably wrong.  I was just curious to see how everything broke down.

Submitted(+1)

I guess godot is quite popular for indie games

Jam Host

Wowie that's really cool!

Submitted(+1)

Godot <3

Submitted

I use moderngl/skia/glfw with python, but I couldn’t select that in the game edit page. I think they should add Other or something

Submitted

Wow! So happy to see how much Godot popularity has increased in the past few months. 

Submitted

Was this metadata we were supposed to add? I used raylib and aseprite, I can't figure out these fancy engines!

Submitted

This is a very cool investigation. It inspired me to dig deeper and look through the project files. Allow me to add to your findings:

Godot32
Unity32
GameMaker7
HTML5 (HTML/JS/CSS. No engine)6
GDevelop5
Unreal Engine2
RPG Maker2
PyGame2
Ren'Py1
Scratch1
Raylib1
Ink1
Love2D1
Ebitengine1
Electron1
SDL3 (Emscripten/WebAssembly)1
Submitted

ill be loyal to gamemaker forever