I guess with this we can upgrade any gear indifinitly. Is there a way with any of your plugins to also change a gear's description and and name so that the trait change is supported with flavor?

Add, modify and set conditions to traits during gameplay! · By
I guess with this we can upgrade any gear indifinitly.
- Yes, you can update and create new traits as you like. No limit :)
Is there a way with any of your plugins to also change a gear's description and and name so that the trait change is supported with flavor?
- Hmm... there is not. But that is a nice plugin idea. Custom names and descriptions for items and equipments. Will add to my list to do it :)
I mean, you can change that on runtime, but the change will not persist with the save file. For example:
If you have a way to always load a common event when the game starts or load a save file, then you could restore the descriptions and names of the dataObjects by using variables. That can be a lot of work, but if you are willing to...
Otherwise, you can wait that I will make a plugin that you can change that.