Thanks for taking the time to check it out! When originally planning, I hadn't given too much thought to the gameplay loop, so I'm glad that it turned out well and players seem to enjoy it!
As someone who doesn't play extraction games, I wanted to find a good balance between taking the mechanics that still make them feel unique, without making the game feel too punishing for losing, especially since you start off relatively weak, but still wanted to preserve that ramping power feeling that incremental and upgrade focused games give.
Appreciate the feedback and glad you enjoyed!