It was a really great game. It's very simple game play but the whole game boy aesthetic is sooo good and really brings it all together. My only complaint is that the A and B buttons are not on the other side of the keyboard so I can play it like a real game boy.
Play Homebound
Homebound - Brainless Game Jam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Connection to Theme | #3 | 4.409 | 4.409 |
| Presentation | #8 | 4.455 | 4.455 |
| Creativity | #42 | 3.818 | 3.818 |
| Enjoyment | #109 | 3.182 | 3.182 |
| Gameplay | #123 | 2.955 | 2.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members (List Discord Names)
dog_in_a_hat , FreepDryer
Game engine / program used
Godot
Connection to the theme (short sentence)
A long car ride with nothing to play but the new game you got
Is this your first jam?
This is not my first game jam
Comments
This is one of the best I've played! It has an incredible presentation. The models are cohesive and well placed and the sprites fit perfectly in the style that you want to recreate. Having great 2D and 3D design is something really special. You nailed an immaculate vibe that every videogame player has experienced and of course reminds us to simpler times.
As the fighting training has not enough reaction time for the button sequences (I'm not sure if that can be improved training in other way), the best way to grind is the speed training. I'm not the biggest fan of grinding, but I could feel more encouraged to do that if I had a clear goal. I know that the goal is to improve your skills to performance better in the race, but it feels like "keep training until something different happens".
I understand the way you used the 3D environment to recreate the feeling of playing videogames in long trips, but it feels irrelevant once you start playing in the Cheese-Boy. I think it would've been nice if you'd find a way to mix 2D and 3D gameplay. Don't take that as a complain, I know there's a time limitation in the jam, but I think you have incredible skills to twist even more the premise of the game.
This was a really good entry, be sure that you made it incredibly well!
Thats absolutely wonderful to hear! Im glad that the vibe was executed well for you as well! It was a great challenge to not make it a horror game on accident haha
Sorry about the mis-communication about the fighting game! Its not so much holding the buttons down as they are shown, but a combo for you to press in order - sorry about that!
Thank you for the feedback on the grind too! I think it would be interesting to have a game that mixes both the 3d and 2d aspect, perhaps thats something we will look at in the future!
Thanks for playing! :)
It turned out to be a really nice piece of work. It reminds me of the games we used to play in the back seat during car trips.
I loved this whole presentation. The ride is immersive and definitely felt like something we have lived in our childhood. This GBA section, with seeing the controls being pushed and the cute little game with great music, great spritework, and great sounddesign, was really top-notch as well. It felt like you never wanted this ride to end.
A really good and nostalgic job!
I love Earthbound I love your game,
I love my life: Feel free to check and rate my game :)
A game with really good art and some great gameplay. I have to recommend it!
Submitted by FreepDryer, Dog In A Hat — 16 seconds before the deadline
16 seconds is wild
Very good presentation!
Good start, but randomly slowed the game down by about 50% after I lost a fight.
Didn't expect the cozy car ride, and wanted to put the game down to look around but I couldn't figure out how.
So sorry about the game speed bug!! We had some issues before release and couldnt get some of those bug fixes in before jam submission date.
Same with the controls for the game putting down, its tab for reference!
Im glad you enjoyed what there was though! I hope the newer version (released soon) will be more enjoyable :)





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