Hey! So I’m looking to do several text-related things for a project I’m porting into Decker. The original text of the story, written in Libre Writer, makes use of custom fonts that appear to pose a problem.
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These characters (████) are used in lots of places to form redacted text; however, upon pasting into a field widget, they look like this (��). Is there a font I can use, or method of rending the blank space characters that does not turn them into the little error diamonds? As they occur a lot in the story, I would really like to find a way to include them
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I believe I know the answer already, but the only fonts that can be loaded into Decker must be made in the Decker format—correct? I ask because this story makes use of two glitch fonts (Example A, Example B) in order to hide text that can still be highlighted, thus hiding the contents in “plain sight.” I would love to find a way to replicate this in Decker as much as possible due to the fact that this interactive/exploratory element is key to the original story
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Is there a way to lock a field from input, while still allowing players to highlight the text within? There are portions of text I would like to colour white so it appears a field is empty—until the player tries highlighting it to reveal (another) hidden secret. I know I can use this contraption to colour the text, but will it still be visible when highlighted?
Apologies for all the hidden text. Turns out it’s much easier to write a story that does weird text stuff than it is to convert it into a game. These are all my questions for now; but if any more come up in the process of making this game, I hope it will be alright to continue posting in this topic. Many thanks.







