I'm developing VR games for a while now and whant to know if would be nice to release on Itch.io too.
Releasing VR games on Itch makes sense to me, especially as an extra channel rather than a replacement. The audience is smaller, but it feels more open to experimental and indie projects. I’ve discovered some surprisingly good niche titles there that I’d never see on bigger stores. If the game is already done, having it on Itch feels like low risk with potential upside.
I am not sure what the question is, because of grammar. And because the answer is trivial in most combinations.
/games/tag-virtual-reality has 10k games, so a lot of games are released with that type of graphics. It is still a nieche of course. Evident by how many ratings the top rated games have. /games/top-rated/tag-virtual-reality has games with up to 100 ratings. While /games/top-rated/tag-3d goes over 1000.
Otherwise, releasing a vr game is the same question as releasing a game at all. If you do not have a exclusivity contract and do not need platform drm, releasing an indie game on Itch is kinda what people do. Regardless of platform. There is even games for that 1 bit crank handheld game device. /games/tag-playdate