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How do you think about VR games on Itch?

A topic by JSR Games created Jan 14, 2026 Views: 357 Replies: 6
Viewing posts 1 to 8

I'm developing VR games for a while now and whant to know if would be nice to release on Itch.io too.

Moderator moved this topic to General Discussion
Moderator(+1)

(moved to the right category)

(+1)

imo yes, though not everyone has a VR, and there may have better places to publih VR games. But games are still games, so maybe you could try

Moderator(+2)

Honestly, if you have a VR game ready and published on another platform, why not include Itch.io too? Nothing to lose, the platform makes it quite straightforward.

Yes. I have three games already on Meta and finishing another one. Thanks for the feedbacks.

(+1)

Releasing VR games on Itch makes sense to me, especially as an extra channel rather than a replacement. The audience is smaller, but it feels more open to experimental and indie projects. I’ve discovered some surprisingly good niche titles there that I’d never see on bigger stores. If the game is already done, having it on Itch feels like low risk with potential upside.

(+1)

I am not sure what the question is, because of grammar. And because the answer is trivial in most combinations.

/games/tag-virtual-reality has 10k games, so a lot of games are released with that type of graphics. It is still a nieche of course. Evident by how many ratings the top rated games have. /games/top-rated/tag-virtual-reality has games with up to 100 ratings. While /games/top-rated/tag-3d goes over 1000.

Otherwise, releasing a vr game is the same question as releasing a game at all. If you do not have a exclusivity contract and do not need platform drm, releasing an indie game on Itch is kinda what people do. Regardless of platform. There is even games for that 1 bit crank handheld game device. /games/tag-playdate