"I enjoyed Glorp's Heist! I think the take on the blinking theme is creative, and although line-of-sight mechanics aren't unheard of, I haven't seen a game implement them quite like this. It was almost rhythmic. The escalation of difficulty- from one enemy, to multiple, to multiple moving enemies, etc,- was also satisfying. It also had the perfect sneaky soundtrack. The alarm sounds got quite annoying to play with for more than a few seconds. I enjoyed that it was clear that your tech artist knew what they were doing with the lights and the glowing and the alarms. I did get through a level or two just by running through it rapidly though, which sort of seems against the point of this mainly being a planning and executing kind of puzzle. I think it's a solid foundation for a game, and just needs more testing and iteration on the level design to shine." - Professor Reid
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Glorp's Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.193 | 4.193 |
| Judges' Choice | #1 | n/a | n/a |
| Ambience | #2 | 4.457 | 4.457 |
| Fun and Engagement | #3 | 4.114 | 4.114 |
| Creativity | #3 | 4.171 | 4.171 |
| Theme Relevance | #3 | 4.029 | 4.029 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Interpretation
A heist is going on and Glorp must take advantage of the guard's sleepy blinks.





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