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numbskul

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A member registered Dec 02, 2024 · View creator page →

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hahaha so real i love game jams. The individual rooms are really fun to play through, there's just a spot or two where the map would split, specifically in the lower section, and I had no clue which way to continue (especially after seeing the speedrun lmao). the level design, particularly in the upper section, was really good!

i would kill for gary. i would also kill for a death counter because its probably in the high 70s or 80s. beautiful art, really fun gameplay, 10 sandwiches / 10 sandwiches

I'm glad you finally came to your senses. I think you'll find your new room level to your liking. That slot machine paintbrush prints money paint. No one knows how, no one knows why. All that matters is that you're gonna give it all to us get to the flag. It's $10 some ink to play, and you'll earn money perish whenever you get 3, 4, or 5 of the same symbols in a row hit a spike or a saw. Run out of the addition money ink we just loaned you, and we'll the spikes will take care of you ourselves. That is to say, if the other things beautiful ambiance down there doesn't get to you before us.

how is there this much tech in a jam game. one of the most creative movement systems i've seen in ages. also banger art & music?? the little dude is incredible I love him & the music is so fitting. genuinely so much content & so much polish I don't know how yall did it. only thing I would change is maybe make it slightly more obvious where to go at points? I ended up emerging in the start room after thinking I was softlocked & cheesing my way out of a room & i had no idea where I was supposed to go. 10/10 would help alien avoid getting hatecrimed again

absolutely incredible. movement tech in a game jam game. multiplayer feels incredible as host or client. aesthetic & ambience are perfect. ties into jam theme both in fast-paced gameplay & through the sleep mechanic. only wish there was a "play again" button or a way to make rounds longer because this is addicting

Absolutely wonderful! I didn't realize you could squeeze by the second checkpoint, but that's an ingenious solution. The last puzzle had me stumped too, but once I realized the gimmick everything slid into place. I might see how low I can get that time!

Great game! Incredibly funny, looks incredible, & fun gameplay! Only things I'd change would be making the character a little less floaty, & make sure the music / alarms don't loop when the player gets caught. It ended up being slightly frustrating when an input would send me sliding into a guard's line of sight, just to hear the music immediately start looping again. However - totally worth it for the incredible art!

This game's quite fun! I actually enjoyed the time restraint of the blink mechanic, & especially it's creative uses ie: the green switch & drop puzzles. I did get stuck trying to climb the spiral staircase, so I'm not sure if there's more to it, but I enjoyed playing. However, it really lacks anything keeping it thematically tied together, & the maze section was frustrating to navigate without posing much of an actual challenge. It also took me a while to figure out what the blue disk was supposed to do, and I never found a decent use for it (probably why I got stuck). Despite that, the core loop of using the time you have to explore & find the optimal way to navigate was still very fun. Great work!