Play game
Masquer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun and Engagement | #1 | 4.429 | 4.429 |
| Aesthetic and Ambience | #3 | 4.429 | 4.429 |
| Overall | #3 | 4.393 | 4.393 |
| Creativity | #5 | 4.143 | 4.143 |
| Theme Relevance | #5 | 4.571 | 4.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Interpretation
The game involves avoiding cameras by wearing a mask. The mask is a core mechanic of the platforming gameplay, as it can be thrown, teleported to, and teleported back.
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Comments
i love how high the animation quality was for such a short jam!! movement tech was super neat and the concept is very creative. also love me my characters with disconnected hands; all around a fantastic submission
how is there this much tech in a jam game. one of the most creative movement systems i've seen in ages. also banger art & music?? the little dude is incredible I love him & the music is so fitting. genuinely so much content & so much polish I don't know how yall did it. only thing I would change is maybe make it slightly more obvious where to go at points? I ended up emerging in the start room after thinking I was softlocked & cheesing my way out of a room & i had no idea where I was supposed to go. 10/10 would help alien avoid getting hatecrimed again
Thank you!! The level designer went a little overboard trying to make levels that fit every single mechanic but then we realized the player doesn't know where to go only after making so many... Hopefully we can design a better world and update it after the voting!
Level designer here. Made a huge mistake that we started playtest in the afternoon in the very last day and until then didn't realize the importance of guidance in the levels. Will improve the level design in the future ;)
hahaha so real i love game jams. The individual rooms are really fun to play through, there's just a spot or two where the map would split, specifically in the lower section, and I had no clue which way to continue (especially after seeing the speedrun lmao). the level design, particularly in the upper section, was really good!