Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

This was a creative interpretation of the theme. The mechanics and gameplay were solid. The music had a really nice driving beat to it to keep the adrenaline pumping.

The number of resources to spend felt a bit overwhelming. Instead of making strategic decisions, I just kinda spent money on whatever I could until I ran out. I tried to use an XBox controller, but after a while I just gave up and used a Mouse. As much as I like controller support, whatever was going on was just too complex for it. I couldn't figure out how to upgrade until I used a mouse. I made it to wave 14 before I got bored. It felt like none of my choices mattered. Also, it was unclear which end the monsters were coming from until I started the game, so I built all my defenses backwards.

Really solid gameplay. Good game play loop. Good music. Everything with a mouse worked well. Nice game.

(1 edit) (+1)

Thanks for playing and the feedback.

We had more planned for the resources, but ran out of time, and some of them just didn't work out. We will need to revisit them and try to make them feel more important and more connected to their towers/upgrades.

For the controllers and keyboard we added a cursor you can move to select towers similar to using a mouse. You have to toggle it on when you want to use it by pressing T on the keyboard or RB on an XBox controller. Then you can move it like you do when placing the towers. Press E on keyboard or X on an XBox controller to select the tower. I wanted to add a tutorial for it, but didn't quite get to it. I'll add some notes to the game page for now.

I can see your point on the layout. We are used to a left to right progression, but really should have put the town on the map so you knew where to protect.