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COALESCE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #3 | 4.286 | 4.286 |
| Overall | #27 | 3.518 | 3.518 |
| Enjoyment | #31 | 3.429 | 3.429 |
| Use of the Limitation | #46 | 3.071 | 3.071 |
| Presentation | #61 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
mochicut X: https://x.com/MochiCut167181
Software used
Godot Engine
Use of the limitation
Exponential increase in game speed and multiplication.
Cookies eaten
I didn't. Instead, I ate three packs of dried soybeans.
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Comments
I liked it, its a very original concept
Awesome concept, it was so much fun trying to fit all the pieces together Tetris-style at the start, slowly building up a giant battering ram that I just used to mow through waves of enemies. There's a nice variety in hexes that you can collect, but definitely room for more if you want to continue development. Sound effects were very satisfying, but there was a lack of music, I think just adding something chill could really enhance the experience. Either way, great job!
This is such a great game, I really love the idea behind it! I also really like how there's a "bad" powerup / infection node for which you have to quickly let yourself be attacked before it spreads too much.
Love the concept, really executed well! The sounds and the popping noises were very cathartic to listen to while playing
Cool concept, I had a lot of fun simply moving around and collecting more hexes. It gave me some Beautiful Katamari vibes, which is definitely a good thing. Simple, satisfying, and easy to get into.
A worthy game, and exactly what I’d expect from someone fueled by three packs of dried soybeans! Personally, I’ll prefer it over something sweet any day. It’s a fantastic building-based roguelike. Simple at the start, but I love how quickly the progression picks up.
Super fun game. I like the concept execution and art! Would love to have had a bit of explanation and some music.
This is a fun system! I figured out what was going on after I picked up a sword and started being able to defend myself- and the tiles you can pick up are quite varied. I think with a little more tweaking (like adding a shop, or rotation, or something) this could actually be a novel idea for a full size game! Very well done!
Very nice idea, the system is implemented great as well.
I really loved the concept! The art style is quite minimalistic, which is exactly what I like. During my first run, I had no clue what was going on and died instantly, but surprisingly, I figured it out right away on my second try and got a solid score(3399050 for 12:49 time) . The web build crashed on me eventually, but it’s a really good job overall. I like your project just as much as I like my own!
The only thing I’d add is the ability to rotate the model itself; it's something I felt was missing at times.
Thanks for playing! I’m glad you enjoyed the game with that score. I think it was a bit rough around the edges, but I'm glad to have received such thoughtful feedback comments.
That's interestiong idea. I'll consider it.
Pretty challenging but hard to understand what the symbols really mean on some pieces, like the dead tree for exemple, and the one that reproduce itself into adjacent piece.
Some part of my assemblage disappeared while some other appeared randomly, i'm guessing ennemies/pieces can spawn below the player? I might be wrong but was really surprised when I lost half my assemblage from just moving (and not inside an ennemy) !
Final words: great idea and game overall !
Thanks for the comment. You're right, there were quite a few bugs left, and it might have been a bit confusing. In any case, I really appreciate you taking the time to analyze it and provide detailed feedback.
This game is pretty fun and deserves the good rating, but at first it was a bit hard to understand the point of the game!