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infracold

65
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1
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A member registered Jun 22, 2025 · View creator page →

Creator of

Recent community posts

Five is the last level, you should try to beat it!

I BOUGHT AN AUTOCLICKER, WAITED 20 MINUTES,  ACCIDENTLY RELOADED THE SITE,  AND WAITED TWENTY MORE MINUTES ALL FOR "Congratulations ?"

Cool game and theme, great all around. I don't know if this was my fault or a bug but a little way through the whole screen gained a strong pink tint?

Using minesweeper was such a good idea, this is the best game i've played so far. Fitting a whole shop system in the time limit is impressive along with everything else.

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Two words, dart waterfall. Also I won in 155 seconds.

I like the concept, It's simple but satisfying and kind of peaceful. The game would be great with some slow relaxing music.

This idea is amazing, it's such a unique concept. The balance between seeing well and lowering your heartrate was a great mechanism.

Great game, I played around five times and somehow couldn't figure out how to left click. (my fault not yours) So I played without throwing bombs and got to level 7.

I like the game, the name is hilarious and the gameplay is fun. It could be a great full game with upgrades and more enemies.

This is extremely impressive given the time limit. I enjoyed the game a lot.

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The music is great and the idea is interesting. Did you make the music yourself?

If you fail the outro cutscene you get an alternate ending.

Thanks for the feedback, I added a how to play in the description. You think there's no crying? You must not have lost... 

You were so close to the end (that's the last level), you should try again!

Thank's for the advice, I added a quick how to play in the game description. This was my first time trying non-pixel art, I'm glad you liked it.

There are multiple endings, they aren't very in depth but I thought it would be a nice touch.

The fullscreen error is really odd, thanks for warning me about it. It's a fullscreen option unity added and I can't figure out how to remove it. Instead I added itch's fullscreen option for people who want fullscreen.

Thanks, it was my first time making a shader and it took me a couple hours but I think it was worth it. I really wanted to emphasize the dream ambience.

It works perfectly now, I enjoyed the game. All the emails are hilarious and the difficulty scaling works perfectly.

Cool game, the news stories are great. So, funny story, I had the exact same idea as you, I got an hour in and realized it was too much work, gave up, and started a new project. But you pulled it off, good job.

Great game, it is extremely satisfying.  Making all those minigames in only four days is very impressive.  The only thing I would change is the difficulty. I never needed more than two days to complete all the tasks. (That might be because I only played to the director level.)

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The gameplay and concept are very impressive, I enjoyed the game a lot. The one thing I would change is that I would switch the controls up, they're kind of confusing. Overall, great game.

I only got two correct but I really enjoyed the game. The concept is great and the countdown topics are all interesting. One piece of advice, I don't normally like to correct spelling, but "New Higher" is the first text you see. It should be "New Hire". 

I thinks something went wrong with the upload, the game is only showing up in the bottom right of my screen and I can't click anything. Good luck on fixing it.

Nice game, I played through it a couple times and got a highscore of 768. I liked all of the file names and the music. My one complaint is that the gameplay loop is a little repetitive. Overall, it's a very good game.

I got infinity with nothing but manual click upgrades. No automation, no equipment, what can I say, I like punching gold with my fist :)

Fun game, the music was nice and the art was good. I only wish I could have found a better strategy than six astronauts.

I love the idea, the art is good and the gameplay is great. It would be a perfect game with some music and animated characters.

I like the graphics and the hacking theme, I might add more instructions though.

I couldn't put it down, this game is great. It's incredible you made a procedurally generated rouge like in three days. The only thing I would change would be to add a more detailed player sprite with animations.

I agree, the falls can feel unpredictable and unavoidable. I've considered adding a parachute or maybe a wing suit if I continue the game in the future.

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The level is procedurally generated, it seems less random because I made the platforms spawn at a higher density at the bottom, decreasing as you go up. The only part not procedurally generated is where you spawn, I wanted the player to be able to learn what each collectable does at the start of the game.

I love the art and theme, it works great together with the music and gameplay. My only complaint is that the game could use more instructions on how to play.

I liked the art but the camera could be a bit larger.

Great concept, I love the idea of vaporizing farm pests, my only complaint is that the game loop could use a little fleshing out.

Super fun game. I like the concept execution and art! Would love to have had a bit of explanation and some music. 

Nice game, I like the world design and there's an impressive amount of content.

I love the game, I got endings 1 and 4, maybe I just suck but I struggled a lot, it took like twenty minutes for me to get ending 4.

The language inclusion is impressive, I've never seen a game jam game with 2 languages, let alone 6. Tu videojuego fue divertido, es interesante que hay partes 3d y partes 2d. I enjoyed driving the car off the edge of the map.

The statistics were great, I would have liked more enemy types but the difficulty is spot on.  Keep in mind I suck at playing games but my high score was 13.