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Orbital Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #1 | 4.478 | 4.750 |
| Concept | #26 | 3.653 | 3.875 |
| Overall | #29 | 3.506 | 3.719 |
| Enjoyment | #58 | 3.064 | 3.250 |
| Presentation | #86 | 2.828 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Cameron Labelle
Software used
Unity, Rider, Aseprite, Audacity
Use of the limitation
You use a ridiculously overpowered weapon to fight some worms
Cookies eaten
4
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Comments
Great concept for the limitation!
Simple concept, but really well executed. The orbital laser genuinely feels powerful, the charging sound builds great suspense before the massive blast, and the screen shake hits. It does an excellent job setting the theme. The glue gun was a great addition, too, letting you control and group worms for those huge laser strikes.
Nice use of the concept, the art is beautiful
👍
Great use of limitation and theming - I felt truly powerful.
Great concept, I love the idea of vaporizing farm pests, my only complaint is that the game loop could use a little fleshing out.
I really like this one, using an orbital strike to kill worms is objectively hilarious- and things like the pile of ash, the animations and the sky darkening when it fires does a lot to make it feel powerful!
Thank you!
Great animation and concept, and really used the overpowered idea. Fantastic job!
Thanks!