Play game
Gold Rusher's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #15 | 3.667 | 3.667 |
| Use of the Limitation | #27 | 3.455 | 3.455 |
| Overall | #42 | 3.379 | 3.379 |
| Presentation | #51 | 3.424 | 3.424 |
| Concept | #77 | 2.970 | 2.970 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Adobe Animate, Adobe Photoshop
Use of the limitation
After a short time upgrading your start gaining incredibly massive amounts of gold
Cookies eaten
5
Leave a comment
Log in with itch.io to leave a comment.







Comments
I was following your dev posts for this one game on discord cuz I found it very interesting :P A clicker game was definitely needed for this theme :D Very clever route and great execution. GG!!
Thank you for playing and for the feedback!
Really nice UI design. Kept me entertained the entire runtime.
Thank you for playing!
I got so much gold, the game didn't even know what to do anymore.
Excellent! Thank you for playing!!
Nice and extensive clicker! GG
Thank you so much for playing and for the feedback!
Fellow "number go up" buddy! Really well made!
It ramps up a lot faster than mine, but the player in mine isn't the overpowered one so it makes sense.
I feel the "tutorial" screen at the beginning is largely pointless. The layout of your buttons and UI is intuitive enough that one can infer what everything does fairly quickly.
The equipment is probably the weakest aspect of your game. I don't mean from how many clicks it gives you, but from a design perspective. They're pretty much inferior, cooldown restricted clicks. Even if you were to balance how many clicks you get with the basic click ability, the current equipment would be a missed opportunity. I think that only one of them should be purely "activate and get lots of gold" and it should be a substantial amount of gold gained. For the other equipment I would like to see mechanics that change or influence the game in other ways. For example, activate to go into overdrive mode and double your clicking potential for a short amount of time.
I think you did well with the time we had though, and I can't blame you for the decisions made. 72 hours is not a lot of time.
Nice game!
Thank you for the very detailed feedback, i fully agree! The equipment was last to go in and I had originally intended on it being much more powerful, but I didn't have a lot of time on Sunday to actually test and balance. I ended up only having 2-3 hours Sunday to get the menu, SFX, equipment costs/power and build/upload (and make sure unity didn't break it on the build lol). I usually overscope by a LOT, so I was very pleased that I actually submitted something playable.
Yea that Sunday time crunch was insane. I also overscope so I know the struggle haha.
oh my that is addictive, what a nice polished game - enjoyed it! :) thank you
Thank you so much for playing and for the feedback! Glad you enjoyed :)
super satisfying, i made the game go boom :D really good jbo!
Thank you so much for playing and for the kind words!
норм
Thank you for playing!
I got infinity with nothing but manual click upgrades. No automation, no equipment, what can I say, I like punching gold with my fist :)
Well done! That's dedication. Thank you for playing!!
My monkey brain likes it when the numbers go up :) Some truly dumb numbers in here, nice work!!
Thank you for playing! Big numbers are fun aren't they?? :)
At first, I didn't think much of the game, but I genuinely couldn't stop clicking! I ABSOLUTELY LOVE how ABSURD the numbers get, and how quickly the scaling happens. I was hooked and wanted to keep pushing the limits to see if my browser finally broke.
I am so glad you found enjoyment from my project! Thank you for playing!
I'm not fan of clicker games, but i can see effort put on this, good work!
Thank you for playing and for the feedback! II am not a fan of them either to be honest. I was surprised when the thought came to me and I just rolled with it :)
10/10 Game. Really enjoyed it. I even got to the auto clic value of infinity. really polished, great UI.
Thank you for playing and for the feedback! Glad you enjoyed it as much as I enjoyed making it.
Really enjoyed it! Within minutes I felt truly overpowered and loved just clicking all of the upgrades on the equipment at one time. And the end game where there is just endless overlapping numbers was great :)
Thank you for playing! So glad you enjoyed it!
gold funny
Awesome incremental. Had my fun until i decided to go all in and break the game by clicking really fast myself. Really good
Thank you for playing, so glad you enjoyed it!
Nice another incremental! You definitely did a much better job at balancing the game haha. Loved how polished the UI was and how overpowered it made me feel to watch that sweet number go up. I didn't realize I should be upgrading equipment until I already had a ton of money so I was able to max all of that out in one go. Great game!
Thanks for playing and for the feedback! I could have done a better job with the instructions IRL got the best of me on the final day so the instructions were a little lacking! I am glad you enjoyed it!
I like the art style and how polished this is, nice job
Thank you for playing and for the feedback!
Amazingly well polished and fun time mining that gold vein ⛏️
Thank you very much for playing! I am glad you had a great time with my little project :)
There's something really satisfying about clicker games and this is no exception. The limitation is done well as it doesn't take that long to get some crazy stupid numbers, love it!
Thank you for playing and for the feedback!
Super fun clicker with nice art and really responsive feedback. I liked how the music only plays while you're clicking; that's a small touch, but it adds a lot. The equipment upgrades are fun to mess with, and this would be awesome to see expanded with more animations and sound for things like the jackhammer. Feels like it would be a great fit on mobile. Nice work!
Thank you for the feedback and for playing! I like the idea of different sounds for the different equipment!