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Echolaliens's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #2 | 4.091 | 4.091 |
| Audio | #6 | 3.273 | 3.273 |
| Gameplay | #10 | 2.909 | 2.909 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #12 | 2.909 | 2.909 |
| How well does the game fit the themes? | #22 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Went over 3 hours, didn't time it past that. Worked at leisurely pace.
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Comments
Simple but cute and well-made!
it was pretty cute! also good choice on the ambient noise.
I made it all across the screen, and then first star on the second row… and then I said… uuuh… no. Good little simon game tho.
Haha, thank you for your patience :')
It should be possible to earn so many stars that it covers the entire screen (and even go beyond that). I imagine this to be the ultimate test of patience.
Thank you for playing!
Nice idea, good core concept, though the game loop gets quite samey quite quickly. I do see it getting more difficult with more notes though. Very cute graphics too.
Thank you for playing!
You're correct in that the game does incrementally increases in difficulty as you gather more stars, with longer and faster combinations.
And I agree with how repetitious it is... Even I myself can only play it until it very swiftly derives me of all my patience, haha! (:
Perhaps it might work best as a dime-a-dozen hyper-casual time-waster you'd boot up on your phone once in a while (à la Flappy Bird, for example), maybe as a memory+processing exercise. But I imagine a large appeal of those kinds of games are still the customization options unlocked through achieving certain gameplay milestones, etc..
In any case, thank you again for playing and providing your thoughts!