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Colony Of Theseus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #4 | 3.750 | 3.750 |
| Theme | #10 | 3.979 | 3.979 |
| Controls | #10 | 3.812 | 3.812 |
| Overall | #11 | 3.655 | 3.655 |
| Originality | #16 | 3.938 | 3.938 |
| Audio | #21 | 3.583 | 3.583 |
| Graphics | #42 | 3.479 | 3.479 |
| Fun | #56 | 3.042 | 3.042 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
World On Cue
Something reacts when the player moves
Game Description
based on the ship of theseus you must get to the end with at least one original part
How does your game tie into the theme?
as you go on in the game some events will break stuff and you need to repair them by repurposing other systems
Source(s)
https://github.com/Sunny-Days-Ahead/ColonyShipofThesius
Discord Username(s)
Dave (490287883303911437) Wyatt (1445931932436267211) Sunny (74257827274690560)
Participation Level (GWJ Only)
2
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Comments
I really liked the idea and sound effects. Similar to some other people I would have enjoyed more active gameplay. It took me a bit to recognize what each part of the ship was and saw some go from upgraded to back to green which confused me if that still counted as the ship piece was the same or not. The sound of reaching the home planet made the end feel really satisfying.
That's a really nice concept. Very FTL-like. The flavor text of the events was also very nice. Graphics look nice, but there's the odd menu overlap. Not an issue.
I think what the game needs is a few more systems to work with. I did a few playthroughs (one on medium, the rest on hard) and it was just too easy. Still, for the purpose of the game jam this is a really good entry. Well done.
Your banner image is very eye-catching and I love what you did with the rotating pixilated planets. The hard mode was pretty easy. I like the polish and theme in the game but the game loop itself could use something more interactive such as putting the fires out by clicking, playing a game to reboot systems, or guiding the ship through the asteroid field with engine score making it harder/easier. Nice entry!
ohhh these are some good ideas for a future update
Neat! I love these kinds of games. I feel like it might have been too easy. I found that, no matter how difficulty I made it, I could usually just choose the "no effect" option as many times as possible to win. Still, I love the atmosphere and feel.
Cool :)
short but sweet! reminds me of ftl in some aspects. i feel like this game could've been more challenging with generally a little less systems to account for, because i think as it stands it might be a little too easy to accomplish the goal, at least on medium difficulty. the planet graphic is really neat
Love the art and music! I almost failed at the end since my science was at zero but was fortunately able to repurpose the shields.
Things I liked:
Critiques:
Really nice concept of taking risk in journey. Art and music is really cool and match well.
Congratulations on your submission!
Really neat concept for a game, cool atmosphere too.
The UI design is excellent!
Release the OST
its a cc0 asset https://opengameart.org/content/background-space-track
Nice one!! Really liked how the random events give you the sense you're on a journey unlike anyone else's. I found myself biting my nails every time I made a choice as I waited to find out what happened next xD Simple gameplay with a really memorable vibe! Congrats on the submission :)
Very creative idea and a super intereseting approach to the theme! Well done. Would love to see more :)
Really nice work! Loved the aesthetics of the game. I could see this fleshed out into a bigger project.
the idea is super unique and original, and i *love* the aesthetic. reminds me a lot of metroid, in the best way.
i did find myself wishing for a bit more strategy though... most of the time it's pretty obvious what to pick and a lot of actions (such as repairs) don't really have consequences. i think it would be neat if it was more like an rpg game in terms of strategy? but regardless it was still a pretty good time :)
great job on the game, would be cool to see this idea fleshed out further!
I love the vibe of this game. It was fun to handle the resources and upgrade the ship. Did the game pause when I reach earth?
Glad you enjoyed the game!
The “pause” was a bug that has now been fixed
I have never seen an Oregon Trail clone in a game jam, so props on that. The gameplay was straightforward and easy to understand. The sound was very atmospheric.
I would have liked to know that III was the max a part could go before I took some of my actions. Otherwise, no complaints.
Solid game!
Neat game! The sound design was excellent, and I really liked the premise of this game. I didn't understand what the colors indicating status of the different systems were exactly until I took a look at the settings page, although I got the vibe.
Very interesting interpretation of the theme. The atmosphere is great. It’s a bit hard to understand the effect of the choice throughout the game
Very original game!! I could see this being a deeper experience with non linear event tree and upgrades!! Would love to play that!
Such a fun game, it really reminded me of FTL with the decisions and having to weigh up which is better.