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The idea of an adversarial mini golf game is a lot of fun and subverts some of the expectations around the traditional browser golf game. Having power-ups to avoid or have to cope with is playful and pretty funny - a lot of the time I was like, oh damn, I don't actually want that! It fits the theme of the jam well without a generic "this game has good power-ups" design. The tradeoff is that a lot of the time, the player will just want to avoid getting them, so I think the more effective levels were designed in a way where players had to consider the risk of taking an unwanted powerup or going around the long way. Great work and a lot of fun!