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A jam submission

GimmeYourGunView game page

Submitted by Jwrede, moody_turtle — 3 hours, 54 minutes before the deadline
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GimmeYourGun's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#93.8803.880
Controls#123.7603.760
Audio#253.5203.520
Overall#503.2003.200
Theme#612.8802.880
Originality#653.1203.120
Graphics#763.0403.040
Accessibility#802.2002.200

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.5.1

Wildcards Used

New Achievement

Notify players when they achieve something

World On Cue

Something reacts when the player moves

Game Description
Our game is a 2D top down Hotline Miami style game. Defeat waves of enemies and repurpose their guns to survive and thrive!

How does your game tie into the theme?
All weapons have really low ammunition so to survive, you have to pick up and use the enemies weapons

Source(s)
N/A

Discord Username(s)
JonathanWrede, MoodEternal

Participation Level (GWJ Only)
1

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Comments

Submitted(+2)

This is fantastic! I love that you need to get combos, really fixes weapon variation and got me to play more aggressively. The enemies work well and the store upgrades feel balanced. Soundtrack is a little repetitive but the weapon sounds make up for it. Wonderful entry!

Submitted(+2)

Goood game, very fun Katana play. And the Audio is very smooth. But everything is too ...purple.

The UI could use some tweaking. The health indicator needs to be much bigger and contrasting. Right now it kinds of blends in so it doesn't feel deserved when you die. In the same department, adding a screenshake or some other indicator that to being hurt could help.

As some weapons are bigger than some of the enemies, the threat detection is compromised by weapons lying all around. This could be solved by giving weapons different shape of indicator than the enemies have. Something that could differentiate weapons from enemies at the first glance or even by peripheral vision itself.


Submitted(+2)

The gameloop is great! I didn't notice any issues with music looping and sfx were very clear when hitting and being hit! All different weapons were satisfying in their own way! Also your UI looks awesome!

Submitted(+2)

It was really fun to play! I like the combo idea a lot. You have a great variety of weapons. The dash felt really good and it’s nice that you can pick up weapons with it, especially against the boss. It has a lot of potential, if expanded further.

I had one tiny issue, I died at the same time I finished a combo resulting in the “prepare for next wave” UI piece not clearing itself.

Great submission, good job!

Submitted(+2)

With such fast paced gameplay, it took a bit before I figured out how the combo system worked. Once I realized how it worked, the colors on the weapons matching the top combo requirements was very nice and made getting the easier, when the right ones dropped.  The combo system is an interesting mechanic for advancing waves, and not one I've seen before. It really changes how you think about what weapons to pickup. 

I enjoyed trying out each of the different weapons. There was a nice variety of options, and with such limited ammo, you were strongly encouraged to experiment with them all. I initially wasn't sure about melee, but with unlimited ammo, and a pretty big range, it was surprisingly effective.

Submitted(+2)

The SFX, VFX and controls are AMAZING!

I had no other issues what's so ever, really good game!

Submitted(+1)

The VFX and impact are so satisfying. There is a sad issue, that when you shoot the gun for the first time, the game freezes pretty hard. Overall, this game has potential :)

Developer

Thanks for the feedback! Yeah the Godot html5 export definitely isn't there yet, we really recommend downloading the game but thanks for playing!

Submitted(+1)

This was a fun shooter. I really liked how many different enemy types and weapons there were. The controls were easy to understand and use. I liked the sound effects.

It would be easier to play if you enabled the Allow Fullscreen option on the itch page. The sprites are really tiny. Reading the other comments there was apparently a combo mechanic. I didn't notice that. I also couldn't figure out what was going on at the top of the screen. I tried clicking the boxes but that led to me dying

The game has a lot of potential if everything were explained.

Developer(+1)

Hi, thanks for the feedback!

You're right about the fullscreen, I added the option, thank you!

Sadly we weren't able to add an ingame tutorial, so we tried to explain it in the game's description. The controls segment should help understanding the game!

Submitted

Nice submission! It took me a couple tries to understand what was all going on (like how the combo mechanic worked and how that tied into the different colors/type of guns), but once I figured that out I was able to progress. The guns felt super unique and satisfying to use!

Submitted(+1)

This was really cool and I liked the combo idea! Unfortunately I was getting quite a bit of lag whenever a weapon was fired for the first time and it made it hard to progress.

Developer

Hi thanks for the feedback! Maybe try again with the exe, sadly the HTML export is really bad with particles :/

Submitted(+1)

That worked much better!

Submitted (1 edit) (+1)

Sorry, way too much screen shake and fast gameplay for this old man. Which is to say, I’m terrible at your game :D

Submitted(+2)

This game is so good! It’s really impressive how many different guns you implemented! Nice work :)

Submitted(+2)

I love that you are forced to switch weapons to complete a wave. That is such an awesome idea. Great game loop!

Submitted(+2)

I can see a lot of work went into this, all the guns feel very unique and thought out.

I'm a bit shit at the game though and struggled a bit, I was able to get past the first boss but died the wave after once enemies got more beefy.

I had a lot of fun though and it made me want to do several runs, great work.

Submitted(+2)

This is a super fun game! It felt good to play. Really liked the sound effects and music too.

I usually find shooters stressful but idk, there's just something about this one that's very fun and doesn't make dying feel all that bad. I liked the fast-paced pick up and go nature of it!! Amazing work and cool take on the theme :D

Submitted(+2)

Great game. The most fun one I've played so far! The weapons were all unique and fun to use and everything felt very juicy. I ended up playing this for much longer than I intended, the mark of a great game!

Submitted(+3)

The weapons all feel really satisfying to shoot!

Submitted(+2)

Really nice game, love the music and the weapons feel great. I had to run the game in chrome, in firefox I had many lag spikes, curious if it's me.

Good job on the game, I wanna see more!

Submitted(+2)

Tons of fun! I love the art for all the weapons. I also like that they aren't all just different stats they have very unique ways of dealing damage, remind me Random Access Mayhem