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9 to DIE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #1 | 4.700 | 4.700 |
| Accessibility | #51 | 2.667 | 2.667 |
| Audio | #64 | 3.000 | 3.000 |
| Overall | #66 | 2.952 | 2.952 |
| Controls | #75 | 2.800 | 2.800 |
| Theme | #76 | 2.633 | 2.633 |
| Originality | #79 | 2.900 | 2.900 |
| Fun | #105 | 1.967 | 1.967 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
New Year New Me
Each play a different character
Game Description
In 9 to Die, the commute is a battlefield. Forget swords and sorcery—here, your pizza boy uniform is your armor, and your pizza is your weapon. Fight other 9-to-5ers in the ultimate experimental battle to the death!
How does your game tie into the theme?
You use repurposed supplies from your job to fight other workers.
Source(s)
N/A
Discord Username(s)
ThisGameIsRyan, puppersdoggo, livsruss, 1__jun__1, nikki.432
Participation Level (GWJ Only)
1
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Comments
Stellar animations and theming. I just love the styling on the cover image with the rectangular backing on the octagonal letters. The abilities were interesting but the flights were painfully long and the phase of calculating what happened could have been a damage log. It stayed too long for me to get in the flow but was too short for me to read what happened. As the office worker I hyped up then attacked and did 4k damage but I wasn't able to win any fights, they just kept going with zero health. Nice concept!
Love the art style and character designs. Wish there were animations for the attacks to go along with it but overall a really well polished and impressive jam submission. Great work
Really liked the art in this game. The UI looks gorgeous as well. For some reason music did not loop for me but maybe it was because of my browser?
Totally dig the idea of figuring out the mechanics as you go. Though I felt the fights lasted a little too long. I would have maybe preferred shorter fights but more of them.
The characters are super cool and the music was great. Overall had fun!
Congrats on the submission and well done!
Loved the art and the music but sadly the music didn't loop on the web build :(. Animations were impressive nice and snappy for some characters nice and relaxed for others. I found out that the office worker if I activated hype then paper it just instantly killed the opponent xD. Overall great job loved the style!
really cool presentation! i think that if the goal is trying to discover what the abilities do as you go the combat resolution should feel quicker and be better telegraphed than just with text, the text goes away too fast and it's hard for me to keep up with what's actually going on and what i did, and the relative lack of animations makes it difficult to understand as well. otherwise neat idea!