First I'd like to say that this is the type of game I would like to play! Great work on the project so far! Keep going!
Some feedback below:
What was the most frustrating moment in what you experienced?
I found the controls a little frustrating. I understand that it does lend to some realism, but it mostly leads to moments where the shuttle did things I wasn’t expecting it to do. Could just be a user issue. It was fun, but definitely some friction there.
What was your favorite moment?
My favorite moment was upgrading to the dual cannon and being able to destroy the rocks faster.
Was there anything you wanted to do, but the game didn’t let you?
I wanted to understand if the ship took damage or if there was any repercussion for colliding with rocks or other surfaces. I saw that the ship flashed, but I couldn’t tell if this affected my score or run in any way.
If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
I think it’s a good foundation and would encourage expanding on this game. I would love to see more upgrades and the expansion of the skill tree. I like what’s here and want to see more of it! Great work!What would you say you were doing in the game?
Collecting salvage and other space materials to sell to upgrade my ship.
How would you describe the game to friends and family?
You pilot a salvage shuttle, collecting materials in space to upgrade your ship and traveling further for more exotic materials.