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Colony Of Theseus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #4 | 3.750 | 3.750 |
| Theme | #10 | 3.979 | 3.979 |
| Controls | #10 | 3.812 | 3.812 |
| Overall | #11 | 3.655 | 3.655 |
| Originality | #16 | 3.938 | 3.938 |
| Audio | #21 | 3.583 | 3.583 |
| Graphics | #42 | 3.479 | 3.479 |
| Fun | #56 | 3.042 | 3.042 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
World On Cue
Something reacts when the player moves
Game Description
based on the ship of theseus you must get to the end with at least one original part
How does your game tie into the theme?
as you go on in the game some events will break stuff and you need to repair them by repurposing other systems
Source(s)
https://github.com/Sunny-Days-Ahead/ColonyShipofThesius
Discord Username(s)
Dave (490287883303911437) Wyatt (1445931932436267211) Sunny (74257827274690560)
Participation Level (GWJ Only)
2
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Comments
I really liked the idea and sound effects. Similar to some other people I would have enjoyed more active gameplay. It took me a bit to recognize what each part of the ship was and saw some go from upgraded to back to green which confused me if that still counted as the ship piece was the same or not. The sound of reaching the home planet made the end feel really satisfying.
That's a really nice concept. Very FTL-like. The flavor text of the events was also very nice. Graphics look nice, but there's the odd menu overlap. Not an issue.
I think what the game needs is a few more systems to work with. I did a few playthroughs (one on medium, the rest on hard) and it was just too easy. Still, for the purpose of the game jam this is a really good entry. Well done.
Your banner image is very eye-catching and I love what you did with the rotating pixilated planets. The hard mode was pretty easy. I like the polish and theme in the game but the game loop itself could use something more interactive such as putting the fires out by clicking, playing a game to reboot systems, or guiding the ship through the asteroid field with engine score making it harder/easier. Nice entry!
ohhh these are some good ideas for a future update
Neat! I love these kinds of games. I feel like it might have been too easy. I found that, no matter how difficulty I made it, I could usually just choose the "no effect" option as many times as possible to win. Still, I love the atmosphere and feel.
Cool :)
short but sweet! reminds me of ftl in some aspects. i feel like this game could've been more challenging with generally a little less systems to account for, because i think as it stands it might be a little too easy to accomplish the goal, at least on medium difficulty. the planet graphic is really neat
Love the art and music! I almost failed at the end since my science was at zero but was fortunately able to repurpose the shields.
Things I liked:
Critiques:
Really nice concept of taking risk in journey. Art and music is really cool and match well.
Congratulations on your submission!
Really neat concept for a game, cool atmosphere too.
The UI design is excellent!