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Scrapocalypse Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #54 | 3.094 | 3.364 |
| Graphics | #65 | 3.178 | 3.455 |
| Accessibility | #65 | 2.425 | 2.636 |
| Fun | #70 | 2.760 | 3.000 |
| Overall | #86 | 2.568 | 2.792 |
| Audio | #95 | 2.341 | 2.545 |
| Theme | #98 | 2.258 | 2.455 |
| Originality | #121 | 1.923 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Game Description
Survive the zombie hoard....
How does your game tie into the theme?
You collect scrap from zombies that can be used for upgrades.
Source(s)
N/A
Discord Username(s)
mdcrowmusic, gregariouscoder, crosbo13, renatoac
Participation Level (GWJ Only)
4
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Comments
Was a lot of fun! I think it might've been good to cap the monster spawn count and just give them more health or something since it did get a bit laggy as the game went on. But overall it was satisfying to collect gears and get stronger and it was a nice implementation of the vampire survivors formula
Cool game! I'm so mace pilled
Loved the graphics and the overall idea.
But with two mace upgrades, I was unstoppable. :)
Yeah. With three maces, it's pretty ridiculous. Thank you for playing.
Love the aesthetics! It took me a while to figure out how to upgrade; it would help to highlight the junk yard once you have enough gears. And I didn’t get the point of the clothes upgrade, since the health value stays the same and there are no health pickups (or maybe I missed them). Overall, a lot of fun and a solid submission!
Nice art, I got unkillable very quick but it was pretty cool :)
I like the art and it's a fairly well put together vamp survivor like.
Like the other players I reached a point where the game couldn't handle the amount of enemies on the screen and was running at 1 fps, instead of increasing the enemy count you could have maybe added different and stronger enemy types in order to save on performance.
Once you get 3 maces, nothing can really touch you.
Nice work on the submission
Thank you for the suggestion. I definitely agree with adding new enemy types or changing enemy and weapon attributes would be a better balance for performance and difficulty rather than just increasing the enemy count. Thanks for playing!
The game is hard to lose. Sadly the game slows down due to how many enemies are on screen. Other than that you did well on the graphics and audio. I hope to see more from you soon! c:
Seems very polished, but it is kinda impossible to lose atm :)
also needs some performance improvements. Good job overall!