I like the story telling here but I feel like it really is dragged down by the movement and combat combination system
Gathering energy on movement is a fun idea, but the skills cost so much that it requires you to kite the enemies around to be able to do anything, but they're still smart enough to try to cut you off if they can, so you need to plan movement while they still move in real time. It can make it really tough to make it through the levels sometimes. I feel like I only managed to beat the boss fight after cheesing it and moving to generate MP in between dialogues - but it was still really close at the end. And the nullify mechanic at the end feels too punishing to not explain to the player on how to handle it. I only figured out how it worked by coming to the comments to read about it, and still failed the boss fight once with that information.
Interesting concept, but the combat feels like it needs some tweaking if its the direction the project wants to take. Otherwise great work on everything else - the art is nice, the story is interesting an interesting, and the music and SFX were well selected!