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Shorty's Dream World's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #2 | 3.947 | 3.947 |
| Audio | #3 | 3.684 | 3.684 |
| Gameplay | #4 | 3.842 | 3.842 |
| Visuals | #5 | 3.842 | 3.842 |
| Overall | #5 | 3.588 | 3.588 |
| Special Object Implementation | #8 | 3.579 | 3.579 |
| Theme Implementation | #24 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
The character is having a dream.
How did you add the Special Object?
The belt is the main inspiration for the character's design, and I like to think his belt is the source of his powers.
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Comments
Congrats on fifth, hope to see it refined
Thanks, already patched in a few things :D
This was absolutely delightful!! I genuinely think its ready for a full release, which is incredible for a game jam
Thank you very much!
The mechanics are really fun the play around with.
Thanks, I'm happy you had fun with it!
nice visuals and the mechanics is also pretty good.
Thank you!
platformers are definitely not my type of game and this one was definitely on the difficult side, but I did really enjoy playing it. Only issue i have is the controls were incredibly awkward, but otherwise its a pretty fun game and i personally enjoyed it
Thank you for giving it a try and leaving feedback! Would you say the source of the awkwardness for you came from the use of arrow keys?
Arrow keys were fine but since there was a lot more to the game it wasnt ideal for key placement. I'll just give you what i think would be good keybinds, not everyone will agree probably but i think generally this is a good set
A - left, D - right, W - grow, S- shrink, SPACE - jump
Great, thank you for that!
Entertaining game, effects, and music. Solid, readable, retro graphics with an attractive palette.
Appreciate the tutorials, they were well designed, but fast twitch precision games can feel a bit like PE to me when trying to teach new mechanics. OTOH I always appreciate new mechanics like the legs here. I'd say the keys really were the best choice. Employs both hands without needing that useless pointing rodent.
Took me ages to figure out what the first key you were pointing at was, I guess that's internationalization proof?
Thank you for the nice comment! Yes, exactly. I was trying to find a way to communicate controls in a way that is "clear" for most keyboard layouts. The jump key isn't Z for everyone, and when that happens I can't identify it if played in the browser. I'll explore other solutions in the future.
I like this game, especially shrinking and growing mechanics and the game's graphics are so cool! The only issue I've had was weird controls (like everyone else said 😊)
Thank you, glad you liked it!
Amazing game! I didn't finish it but I intend to next time, it's really hard to get all the diamonds but that's part of the fun
The controls are a little weird, I was thinking that I could grow with the up button, but the game was really fun, congrats!
Thank you! Much appreciated.
FINISHED THE GAME!
this part was tough for me
Big thanks for the nice and detailed comment. I'm glad you liked it!
Weird keyboard layout.
Lesson learned, I will prioritize having more control options next time! Thank you for playing
I love your game, just the keyboard controls are not very clear to me and i personnaly dislike arrow keys but i could play on my controller ^^
Thank you for playing!
FANTASTIC AUDIO and visuals, with the caveat that your 'keyboard' displays seem to either have display errors or are a different region's keyboard that i'm not familar with. for me, grow was "x", which is the third key to the right (not the fourth).
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The controls are the issue for me, I have never liked using arrow keys for movement, my brain just doesn't process it. That combined with the display errors in the control graphics made this one hard to play, I must be honest. I can tell there's a really good experience here though, I just couldn't quite access it. Still, great work team
Understandable! Thank you for playing and sharing feedback.
The control illustrations are an experiment I am trying. You are right, the "second key" is not on every one's keyboard, I decided to draw it small to hint that. Unfortunately, Godot in the web export doesn't have anyway to know about the keyboard layout, making it an issue for communicating physical keys. The most reliable way would be to use character codes and allow the user to change everything, but that is a huge amount of work for a game jam, and having to configure the controls when starting the game as a new player would probably be a confusing experience in more complex games.
I settled for arrow keys + Z and X because this is my preferred way to play platformers on the keyboard and a common pattern on most emulators and fantasy consoles. I could add WASD + Space and E as an alternative since they don't compete. I'm curious, what is your preference 😀?
WASD for movement + space for jump would definitely be my preference! But I'm an old guy stuck in his ways. :)