What I loved: - Sound Effects - Score! - The art style - The game loop What needs Improvement: - Took a while to figure out that you had to shoot the little monster that comes out of the cans - Wish there was music - If you run out of bullets your out of options to do anything - Wish there was more variations of the one one screen like different colors or the logo is rotated - Wish there were random events like super fast belt or the lights go out so you have to use flashlight mode
Play game
Soda Pop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #9 | 3.545 | 3.545 |
| Overall | #11 | 3.076 | 3.076 |
| Visuals | #12 | 3.182 | 3.182 |
| Polish | #14 | 2.818 | 2.818 |
| Gameplay | #15 | 3.091 | 3.091 |
| Theme Implementation | #16 | 3.182 | 3.182 |
| Audio | #23 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
By using mimics that try to trick the player into not shooting them
How did you add the Special Object?
Conveyer belt that carries items on the screen



Leave a comment
Log in with itch.io to leave a comment.