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A jam submission

Back and AroundView game page

A neon speed platformer
Submitted by Lolo Claw — 56 minutes, 55 seconds before the deadline
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Back and Around's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#92.5342.833
Gameplay#122.3852.667
Aesthetics#132.5342.833
Overall#132.4602.750
Theme#162.3852.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Good game, I am just skill issue.

Submitted(+1)

I like the idea, but i think there is some room for improvement. I really struggled with the controls. I think controls should feel easy and flawless.

Things i would improve:

  • Not use x and arrow down. I would use the mouse and click which dashes into wall and bounce to the reflected angle. Thats easy to execute, but still challenging because you have to predict the angle.
  • I you would focus more on the orbiting. What i would do is increase the orbiting objects and make your game build up speed only by orbiting (Not by walking). So the orbit becomes  more important mechanic of your game.

Keep going hope my Feedback helps you :D!

Developer

Thanks for playing and for the feedback!

I'm already working on a new version of the game and, in this new version, orbiting gives much more speed than it does now

Aiming the down dash leaves many edge cases open and could interact wierdly with other elements, it would also make floor bouncing very unpredictable.

Also the controls can be rebound, so maybe that can help a little with them feling akward

Submitted(+1)

The game is very good but it is too difficult and long for me. I haven't been this frustrated with a game in a long time. Unfortunately, I couldn't finish the game. I tried about 25 minutes but I gave up at the end. Building speed with jumping is very good but it needs some time for getting used to it. And gravitating around black holes caused me to lose momentum a couple of times. It is a little bit hard to control the player when you are in the orbit of black hole. Overall, it is a good game. It just needs some difficulity and movement adjustments in my opinion. Good work!

Developer (1 edit)

Thank you for the feedback!

I plan to update the game once the jam ends, and I'm probably going to give the game a slower and easier start as well as some more clear instructions on how to build up speed and how to use it + some black holes adjustments as the can cause you to lose a lot of speed if you accidentaly invert your rotation :)

Thanks for playing!

Submitted

Went back and made a good effort, but I got stuck (get it?) at this part and that was the breaking point for me. I think it's really good, but really hard, damn!

Developer(+1)

Thank you for having continued to play, even if the games is really hard!

(I will probably make some difficulty adjustments in the first room once the jam ends)

Submitted(+1)

Dude! Killer looks but that first bounce is just way too tight. Could only get past it once, then I died immediately after.


Looks good though and I like the jump momentum gain, maybe if there were easier jumps before that one to warm the player up?

Developer(+1)

Thanks for the feedback!

The tutorial is what's supposed to ease the player in the game but I guess that first long jump is a bit demanding :)

Anyway, here's a tip (if you want to try again): you lose speed when you are on the ground and you gain it when you are jumping, so try to jump as much as possible!

Submitted (1 edit) (+1)

The tutorial is good, but the first level starts you off on that very difficult bounce, so you're replaying that section a lot and it got frustrating. Also, I think it's impossible to reach the "bounce" platform without gaining momentum. There were multiple times where I didn't get enough and died a centimeter away from it. EDIT: Looking back, I got too much momentum and shot past the platform before, that was the timing issue, but it wasn't that bad.

After getting into a rhythm it's easy to get to, but then I have to let go off spacebar and left key, otherwise I feel like it doesn't register down X, but the timing is too demanding for me to get it right. Without momentum, I found it impossible to make the bounce. A few times I made the bounce, but I fumbled the controls or didn't get into the orbit electricity, so on and so forth. Probably spent 5-10 minutes on that bounce yesterday.


I'm just bad at it. A speedrunner, though, could probably make easy work of it!