The game looks really stunning and I liked the blurr effects made by different pixel sizes. However I struggled to get my hands around the fighting gameplay, while the exploration was neat, I couldn't get the fights done and would have prefered a simplified fighting style. After the great intro I was a bit lost for where to go. The freedom of choice in the first spawn denied me of going further. To me personally it would be cool to explore the world further.
I really liked the intro and sprites. The art seemed really well polished! I really liked the idle animation ( i think ) when I left the red wizard alone for a bit.
I share similar feedback for the controls and general mechanics. I almost forgot the basic attack when I started and found it a little awkward to cast and move at the same time. I think I would also improve the hit boxes and general scaling. It was a little inconsistent going from this grand tavern and room, to kind of an open world map.
I really liked the design of the wizards. I found the character design of the big wizard especially intriguing. I also liked the graphic of the main game itself. It was really nice to just walk around. In dialogs I found it hard to know who is speaking since the names where very similar and also displayed in the same way. The combos for the attacks where really hard to remember and i couldn't find a way to look them up. I also didn't know what the wizard with the mouse is supposed to do. The hitbox of the bats in the fighting area was very small and with the limited ability of aiming your spells I found it difficult to actually hit them. Also the bats in the encaged area pushed me into the walls in almost every run, which made it impossible for me to move and to hit them. As for level design the areas where pretty large with not a lot of content, which made exploring not a super fun experience. Overall i really appreciate the attempt to think big and to try complex combat systems, but i do think this game needs a lot of polish to be a truly outstanding game. Im looking forward to playing games from you in the future!
Comments
The game looks really stunning and I liked the blurr effects made by different pixel sizes. However I struggled to get my hands around the fighting gameplay, while the exploration was neat, I couldn't get the fights done and would have prefered a simplified fighting style. After the great intro I was a bit lost for where to go. The freedom of choice in the first spawn denied me of going further. To me personally it would be cool to explore the world further.
Have to just agree with the rest, loved the art and intro, big plus on making a 2 player game as well!
Had a bit of a hard time with the controls but I guess that's more of a memory thing on my end. Fun project!
I really liked the intro and sprites. The art seemed really well polished! I really liked the idle animation ( i think ) when I left the red wizard alone for a bit.
I share similar feedback for the controls and general mechanics. I almost forgot the basic attack when I started and found it a little awkward to cast and move at the same time. I think I would also improve the hit boxes and general scaling. It was a little inconsistent going from this grand tavern and room, to kind of an open world map.
I really liked the design of the wizards. I found the character design of the big wizard especially intriguing. I also liked the graphic of the main game itself. It was really nice to just walk around. In dialogs I found it hard to know who is speaking since the names where very similar and also displayed in the same way. The combos for the attacks where really hard to remember and i couldn't find a way to look them up. I also didn't know what the wizard with the mouse is supposed to do. The hitbox of the bats in the fighting area was very small and with the limited ability of aiming your spells I found it difficult to actually hit them. Also the bats in the encaged area pushed me into the walls in almost every run, which made it impossible for me to move and to hit them. As for level design the areas where pretty large with not a lot of content, which made exploring not a super fun experience. Overall i really appreciate the attempt to think big and to try complex combat systems, but i do think this game needs a lot of polish to be a truly outstanding game. Im looking forward to playing games from you in the future!