I liked the idea and it was fun to collect the buffs and finish the game. However I needed to come back here to realize the full controlls (dashing). Got the double jump buff by wall-jumping around the corner. With a bit more UX improvements you could make it work greatly.
Was really fun! I had a bit of a hard time understanding what the different power-ups were but when that clicked it all went sooo smoth! I understand that it might be a bit out of scope for a game jam but I really think this would have been fantastic with like a little mini map or something just so you get a feel for the map. Felt that the jumps were a bit more floaty then it could have needed but that might be just me!
I had a lot of fun figuring out how to play the game. I didn't realize I could wall jump until about mid way through! But after that, I started taking a lot of different routes trying to collect the angels(?). I couldn't find an end after collecting them all, but it was a fun short game!
Enjoyed the looks of everything, really felt like a fun game. The wall jumping was a nice touch, but didn't seem to keep the items that you found when you died/ran out of time like it said in the description. Seems to fit the theme decently, but would fit a lot more if you actually did keep the items you found upon death/reset.
I personally didn't find the end of the game, no clue where it is but I'm pretty sure I explored the entire map and even places that were probably not supposed to be explored but was a bit lost.
I really liked the aesthetic of the game. I think you hit the theme spot on and the gameplay was really smooth. I especially liked that you can climb walls by jumping into them. The world was also interesting to explore. I didn't really understand why you would collect the flags and not just go to the goal since they don't seem to do anything. Also at the gap section where you have to jump over it I didn't understand why the death zone is so close i would have liked a bit more leeway there. In the description you wrote that everything you collect stays with you, but that didn't seem to happen for me. Overall its a really cute game and id like to see more.
Comments
I liked the idea and it was fun to collect the buffs and finish the game. However I needed to come back here to realize the full controlls (dashing). Got the double jump buff by wall-jumping around the corner. With a bit more UX improvements you could make it work greatly.
Was missing some music, but this game was really fun, Seems like a game you could really scale up without much more effort!
Was missing some music, but this game was really fun, Seems like a game you could really scale up without much more effort!
Was really fun! I had a bit of a hard time understanding what the different power-ups were but when that clicked it all went sooo smoth! I understand that it might be a bit out of scope for a game jam but I really think this would have been fantastic with like a little mini map or something just so you get a feel for the map. Felt that the jumps were a bit more floaty then it could have needed but that might be just me!
I had a lot of fun figuring out how to play the game. I didn't realize I could wall jump until about mid way through! But after that, I started taking a lot of different routes trying to collect the angels(?). I couldn't find an end after collecting them all, but it was a fun short game!
Really hope to see more of your stuff.
The end is just above the dash (Q) when you got dash get double jump and then go to the end.
Enjoyed the looks of everything, really felt like a fun game. The wall jumping was a nice touch, but didn't seem to keep the items that you found when you died/ran out of time like it said in the description. Seems to fit the theme decently, but would fit a lot more if you actually did keep the items you found upon death/reset.
I personally didn't find the end of the game, no clue where it is but I'm pretty sure I explored the entire map and even places that were probably not supposed to be explored but was a bit lost.
I really liked the aesthetic of the game. I think you hit the theme spot on and the gameplay was really smooth. I especially liked that you can climb walls by jumping into them. The world was also interesting to explore. I didn't really understand why you would collect the flags and not just go to the goal since they don't seem to do anything. Also at the gap section where you have to jump over it I didn't understand why the death zone is so close i would have liked a bit more leeway there. In the description you wrote that everything you collect stays with you, but that didn't seem to happen for me. Overall its a really cute game and id like to see more.