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A jam submission

Light It UpView game page

Light up each level by lighting up and tossing bombs to solve puzzles!
Submitted by tbleazy, Jackson Cordes — 15 hours, 28 minutes before the deadline
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Light It Up's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.5004.500
Theme#14.6564.656
Audio#14.5624.562
Graphics#14.8444.844
Overall#14.6414.641

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted (1 edit)

Looks great, feels great, and i like level design. Great job And i really enjoy the rubber duckies. The bomb bouncing is really satisfying!

Submitted

Very fun and addictive! Great level design and puzzles, that become more complex step by step, being very balanced and polished! Graphics and sounds are amazing too. Also, the time counter is a very cool detail. Excellent job!

Submitted

Loved the atmosphere and characters in this game. I was amazed by the amount of polish that went into this project.

HostSubmitted

dang i just realized my review post isn't here... i must have not clicked "Post" with my full review yesterday. So sorry I don't have all of my notes fresh in mind from yesterday!

Very solid and SUPER polished. The music added so much from the prototype i playtested earlier! Art design is top notch, and the character writing was funny. Everything super well executed!!!

Level designs were also pretty interesting, varied, and satisfying to complete. I especially liked the secret solutions to some of the early levels with a hidden lever off-screen!

A few of them felt a bit auto-pilot though (didn't really require much aim or timing --  just spam the bombs and the clever rube goldberg level design plays itself)

The camera movements and long(ish) intro/outro animations started to feel like the game was pumping the brakes on me when i just wanted to GOGOGOGO and PLAY!!  Would be awesome if holding a button would Engine.time_scale = 2.0 (Or 4.0...) to speed things along. Skippable intro cutscenes/outros etc. Sometimes you wanna pump your fists in the air as the victory music plays, other times you wanna just go STRAIGHT into the next level without any pauses (there's kind of a delay in the timing of Generator Trigger -> light turns on ->  (long pause) -> Camera pans -> (pause) ->  Elena disappears -> camera pans -> (pause) -> Elena appears) | *disclaimer: 100% ADHD gamer note :P

Also unfortunate soft lock at the end cut things short. not sure what happened there!

Submitted

Enjoyed every second of it! The game is very polished, and I love the colors. Rubber ducks were also fun to play with.

Submitted

OMG, what a sound and animation in menu <3

Ive played 3 or 4 stages of levels, that was really a lot interesting gameplay mechanics. Nice work, really want to see codebase of it, to understand how to produce this masterpiece)

Wanted to say that its maybe  very oldschool to reset all progress after quitting, but i think it will be perfect save player progress to give possibility back to game after time.

Also, all the music is awesome! Bomb throwing feeling really smooth and nice. Thank you for great job!

Submitted (1 edit) (+1)

That is the saddest part of game, i cried a lot...


Viewing comments 26 to 21 of 26 · Next page · Last page