Nice and useful devlog description, the update looks and feels like the result of a lot of work!
TheSomethingGood
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Pretty interesting and fun game. I like how its simple and chill to play. Also really nice work with music and SFX, i liked 'pshhh' :D Its great that u did ur own audio!
I really liked updated asset of firefighter, it looks cool and while he walking we see his yellow boots.
This game can be more intense if you try to increase fire spread over the time, so a player should really decide to boost his powers or HP, now I didnt try the second one, because it does not require tbh.
Also wanted to suggest UI changes, maybe you will like some to try in game. I described on screenshot.


I really liked this VHS vibes, so beautiful and nice arts, animations feels good. The gameplay feels smooth too. I dont know why, maybe only I had this problem, but I wanted to say that it took me some time to understand how to "fight" by clicking on it, because i didnt understand that its interactable button. I wanted to suggest to add blinking to the corner of this button or marks like on the screen.

Also i really liked the audio, its fantastic and fits to the game. You did a great job <3
Oh, I really liked the art and animations, awesome color palette choice. Also atmosphere is great for the horror game, the stone is really looks fantastic!
I think it will be nice to add outline on interactable items while hovering them, it will increase more attention guidence and give more responsiveness.
Also I think you could add Tooltip on hover to inventory objects, where you can tell some story about items and also to describe what an item it is to provide more information from your HUD.
You did a great job, good luck with this project <3
The gameplay and mechanics feel polished and smooth, i liked the shader and color palette choice. Also a map on the right part of the hud is a fantastic idea. It will be nice to see more detailed enemies and environment, I think this game is a good basis for rogue-like project. You did a great job. You said that u ate a lot of nuts, now i want too...
I also mentioned this problem with jump and book colliders, we had theory that "the true meaning behind this deep game, books, they can lure you in, get you hooked on the idea, and never let go...")) I will try to fix this problem after jam.
Thank u for the feedback, it really means a lot to me! You did such a good job on your game too <3
I liked the art and how look animations of fire and water, interpretation of the limitation works good and the gameplay is smooth. Also nicely done audio, but I really missed this "pshhhh" on a fire extinguish. Gamepage has style with it colors and well informative. You did a great job <3
I want a mini plum pie, too :(
Yoooooo, its so cool artworks. I really liked how interesting characters was, they have a soul and its worth a lot! Also I really liked simple and creative gameplay, its nice to make cups, now i want to try it irl and write word LOLD. It's too bad you didn't eat any cookies, but i had this problem too(
You did a great job, will wait new features like shopping for glass charms at a primitive store to decorate cups with them.
Yooooo, its super cool idea and really smooth gameplay. I dont know about commentator below, but i felt good with mechanics, movement and also dodge enemies. Yeah, it was hard, but after several tries, I understood how to move, so they couldnt kill me and this super beautiful candle <3
I think idea with playground on the monitor should has main reward, i didnt met ideas like that. You did a great job, try to work on coreloop, maybe by adding new waves of enemies and levels. For example, you could try to add new defferent monitors (like wide or smaller) so it will change the playground for new gameplay features.
yay...

I loved the art and animations, its so awesome how water cells have waves! I think u did all nicely done with color palette, dont worry about this, u chose 3 colors and used their accents/shades. With all this gameplay feels nice, but maybe you should add somewhere in hud current "power" or steps that player has. I met two small bugs: the first one is when the fire audio stop playing, the second one is when the tree planted on separated cell (on the screen).
You did a great job, really nice artworks and gameplay <3






