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TheSomethingGood

263
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A member registered Apr 02, 2024 · View creator page →

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Nice and useful devlog description, the update looks and feels like the result of a lot of work!

Pretty interesting and fun game. I like how its simple and chill to play. Also really nice work with music and SFX, i liked 'pshhh' :D Its great that u did ur own audio!

I really liked updated asset of firefighter, it looks cool and while he walking we see his yellow boots.

This game can be more intense if you try to increase fire spread over the time, so a player should really decide to boost his powers or HP, now I didnt try the second one, because it does not require tbh.

Also wanted to suggest UI changes, maybe you will like some to try in game. I described on screenshot.

Thank you so much for the kind words <3

I will check your update tomorrow and give a feedback! It's cool that you made some polish and fixes after jam, because it's important part.

You did great, mate. Btw, I didn't see Bfxr tool before, is it helpful?

Its really cool art, I love this and animations too! The gameplay and cards movement feels so smooth, i think its polished great. Its funny and interesting, you did a great work <3

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I really liked the visual, it looks super cool and its only with 3 colors. Also I enjoed the music and sfx, never heard about BeepBox, is it comfortable? I liked the gameplay, it feels challenging and pretty polished. It looks fantastic, you did a good work <3

Its super AWESOME menu! I dont know how did u do this, but its cool. I like how fun this gameplay is. Also i really liked the music, it fits to the game. And I enjoyed about gamepage, its really good looking. You did a great job <3

Its so nice and awesome art style, I really like that! So beautiful animations. Super cool audio and sfx - it fits on 100% to this game, especially fire sfx. Also I really enjoed your concept art on the gamepage, it looks funny and fantastic <3

You did a great job, I enjoed it!

I really liked this VHS vibes, so beautiful and nice arts, animations feels good. The gameplay feels smooth too. I dont know why, maybe only I had this problem, but I wanted to say that it took me some time to understand how to "fight" by clicking on it, because i didnt understand that its interactable button. I wanted to suggest to add blinking to the corner of this button or marks like on the screen.

Also i really liked the audio, its fantastic and fits to the game. You did a great job <3

Oh, I really liked the art and animations, awesome color palette choice. Also atmosphere is great for the horror game, the stone is really looks fantastic!

I think it will be nice to add outline on interactable items while hovering them, it will increase more attention guidence and give more responsiveness.

Also I think you could add Tooltip on hover to inventory objects, where you can tell some story about items and also to describe what an item it is to provide more information from your HUD. 

You did a great job, good luck with this project <3

The gameplay and mechanics feel polished and smooth, i liked the shader and color palette choice. Also a map on the right part of the hud is a fantastic idea. It will be nice to see more detailed enemies and environment, I think this game is a good basis for rogue-like project. You did a great job. You said that u ate a lot of nuts, now i want too...

I liked how simple and beautiful art at the same time, it feels nice.  also music and sfx is great and fits to the game.  I would like to see alternative version, where we extinguish trees by spreading fire)) You did a great job <3

I'll keep trying, bro! Thank u for the feedback and kind words <3

Im glad that u liked it, I appreciate u for the feedback <3

Thank u so much for the kind words <3

So beautiful arts and nice interpretation of limitation. I liked the puzzles and also interaction with an objects, also music is good, but will be better to add SFX to footsteps, interaction and fire, . You did a great job!

I loved that so much, so polished project, movement and gameplay feel smooth and nice. I really liked how good the art, sprites and animations. You did a great job. Say hi to Simon & Tesoro from me <3

The game feels good, i really liked art and animations (especially water), the audio is great and fits to the game on 100%. You did a great job <3

That is really fuuuun!!! I didnt get at the beginning that i could move on map with RMB, but when i knew it... IT WAS FIRE! Awesome sound and art, its interesting to play. I got a lot of flames, so my browser had a little lags :D

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I actually did just that, but I couldn't get back out of that island) I think you can try to add Q/E for the top left/right diagonal move and Z/C to the bottom

Thank you so much for the feedback, still wait Nolan to checkout this too :D
You did great with font/bg colors and info on your gamepage, i say it because not everyone would like to decorate their game pages.

I also mentioned this problem with jump and book colliders, we had theory that "the true meaning behind this deep game, books, they can lure you in, get you hooked on the idea, and never let go...")) I will try to fix this problem after jam.

Thank u for the feedback, it really means a lot to me! You did such a good job on your game too <3

I liked how smooth all the mechanics and also that all works on a mobile! It's really beautiful art and animations, I loved the music and sfx - all the audio fits on a 100%. You did a huge and awesome work bro <3

Its really cool idea, I liked how beautiful art and animations <3 Gameplay is simple, but it feels chill and interesting. Awesome audio and sfx, you did a great job!

Sure, you can write me up when it will be ready 👋

Yooooo, it's so good looking arts, it's perfect. I love this cutscenes in the beginning, also nice work with light, I really liked the concept. I think it's good interpretation of the limitation, shades and accent colors are beautiful! You did a great job <3

Oohhhh, it's so nice looking art and animations, I love how u did that! Also simple and beautiful audio at the same time. Good interpretation of the 3 colors palette on an each asset, I wanted to do the same at the beginning of jam, but u did it perfect. You did a great job<3

I liked the art and how look animations of fire and water, interpretation of the limitation works good and the gameplay is smooth. Also nicely done audio, but I really missed this "pshhhh" on a fire extinguish. Gamepage has style with it colors and well informative. You did a great job <3

I want a mini plum pie, too :(

15 cookies... For real?

Ohh, I loved the audio and art, a sprite of the flame is really good looking <3  Also gameplay is kinda fun and simple, so it was chill atmosphere. I liked this reference pictures with memes, too! You did a great job <3

Haha, yooooo, it's funny concept. I liked how nicely done this mosquito model and simple visual style in 3 color palette. Also it's really informative and good looking gamepage! You did a great job<3

I really liked the intro cutscenes, nice looking art and awesome choice of 3 colors palette. You did a great job!

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Yoooooo, its so cool artworks. I really liked how interesting characters was, they have a soul and its worth a lot! Also I really liked simple and creative gameplay, its nice to make cups, now i want to try it irl and write word LOLD. It's too bad you didn't eat any cookies, but i had this problem too(

You did a great job, will wait new features like shopping for glass charms at a primitive store to decorate cups with them.

Haha, thank u, bro! I really appreciate for such a kind words. Don't stop creating your masterpieces, too <3

*vzz-vzz*
- Nolan, I already told you that we will shoot this movie next year... Don't worry...

Its simple and so cool at the same time. I really like all sounds, sfx and audio on the high level. Also I loved how main menu turns into fire and water bars. Really awesome work, u did a great job!

I've seen u used Moho, i didnt use this soft, is it really helpful for 2d animations?

Nice interpretation of the limitation. I like how combination of 'magic' colors work. It will be nice to see if u draw this colored enemies. Also wanted to say that i didnt understand why, but enemies didnt affect campfire and the game ended with success, even if i didnt hit enemies.

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Yooooo, its super cool idea and really smooth gameplay. I dont know about commentator below, but i felt good with mechanics, movement and also dodge enemies. Yeah, it was hard, but after several tries, I understood how to move, so they couldnt kill me and this super beautiful candle <3

I think idea with playground on the monitor should has main reward, i didnt met ideas like that. You did a great job, try to work on coreloop, maybe by adding new waves of enemies and levels. For example, you could try to add new defferent monitors (like wide or smaller) so it will change the playground for new gameplay features.

yay...


I loved the art and animations, its so awesome how water cells have waves! I think u did all nicely done with color palette, dont worry about this, u chose 3 colors and used their accents/shades. With all this gameplay feels nice, but maybe you should add somewhere in hud current "power" or steps that player has. I met two small bugs: the first one is when the fire audio stop playing, the second one is when the tree planted on separated cell (on the screen).


You did a great job, really nice artworks and gameplay <3  

Thank u for the feedback. Im glad that u loved the art, drawing it was really interesting process for me. I will play your game too <3

Thank u so much for the kind words, I'm really glad that u liked the story. I will try to polish jump mechanic.

I will play your game and leave a feedback too.