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Burning - on's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #92 | 2.309 | 4.000 |
| Presentation | #96 | 2.502 | 4.333 |
| Concept | #115 | 2.117 | 3.667 |
| Overall | #116 | 2.165 | 3.750 |
| Use of the Limitation | #119 | 1.732 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jimmy Katson
Software used
Godot Engine / Aseprite
Use of the limitation
used three colors ( red, blue and green and also their shades)
Cookies eaten
zero :(
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Comments
I loved the art and animations, its so awesome how water cells have waves! I think u did all nicely done with color palette, dont worry about this, u chose 3 colors and used their accents/shades. With all this gameplay feels nice, but maybe you should add somewhere in hud current "power" or steps that player has. I met two small bugs: the first one is when the fire audio stop playing, the second one is when the tree planted on separated cell (on the screen).

You did a great job, really nice artworks and gameplay <3
thank you <3, i know this bug, it'because of map generation, but it solving by other bug which you can move diagonal by pressing two buttns in one tick
I actually did just that, but I couldn't get back out of that island) I think you can try to add Q/E for the top left/right diagonal move and Z/C to the bottom
Good idea. I think static levels would work better. It’s sad, when you lose, but can’t try the same level again. Also, it would help to avoid pitfalls of random generation, such as diagonal platforms.
Anyway, I liked the idea, I think it’s great. I enjoyed it! Thanks for your game!
thank you, levels are generating automaticly to create an infitite and uniqe game process ( also i just dont, want to create a tons of levels:))
(and may be if i would like to continue developing this game i try to do somthing, like presets or smthng)
Good concept and it's implementation. A little note: diagonal movement is a bit confusing near the water — it took me some time to realize that I actualy went straight to the death because fire actually takes path in L shape and touches the water.
Thanks! Actually, diagonal movement wasn’t even originally intended. It’s a bug, not a feature, and I had to leave it in because my levels are generated automatically, and I can’t control whether there will be dangerous sections where you’ll have to move diagonally. By the way, you actually can move diagonally without dying, but you need to press VERY precisely.