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A jam submission

Leningrad: Siege of WinterView game page

A survival game inspired by the Siege of Leningrad. Queues, cold, limited time — survive one day.
Submitted by nastysdev — 2 days, 13 minutes before the deadline
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Leningrad: Siege of Winter's itch.io page

Results

CriteriaRankScore*Raw Score
Thematic Relevance#104.1254.125
Graphics#102.8752.875
Historical Accuracy#123.2503.250
Gameplay#131.8751.875
Overall#131.8751.875
Audio#161.1251.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Historical Accuracy
Game about Siege of Leningrad 1941 - 1944

Thematic Relevance
Leningrad 1941 - 1944

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Comments

Submitted

I'm playing the game on Opera GX so it might be a browser issue, but I was unable to move the map and could only head to either the factory or the fishing hole. After heading to the factory and finishing my shift, I was unable to exit the building and move to another location. Same for when I headed to the fishing hole.

That being said I really liked the 3d room you made, and the lighting setup with the window and furnace when you light it up, and really wished I could've seen what the other commenters posted like the bakery, and viewing other people.

Jam HostSubmitted


Neat room. The experience helped me resonate with the lifestyle of someone living in those times, which sadly also felt similar to COVID-19 times. I did end up going to the factory first like a good little worker, but eventually made my way to the bakery, which was a little confusing for me. Wasn't sure what else I was supposed to do except survive, but I do hope the persona gets to fix their windows. The glow from the stove was especially neat. Thanks for the entry. 

Submitted(+1)

Neat concept! I happen to enjoy point-and-click survival games... I've dabbled in this format for a jam in the past and it's a really nice way to efficiently lay out a larger world for the player to engage with. Some added sounds and ambience would really elevate the experience!

Neat touch having the only people you encounter be reduced to black, faded, husks. I think the gameplay would work in service of the themes of surviving in a war-torn city with more of a sense of peril. There didn't appear to be a fail state or consequences for letting the stats bottom out, which felt kind of unfortunate. It also didn't really feel like time progressed as I traveled around the city and did things.

It just feels like there are some important pieces missing, and while it still gets some good ideas across, I'd love to see what this game would look like in a more complete state!

Developer(+1)

Thanks for the feedback. Yes, there’s a problem with me not having much time because I was leaving on vacation on January 30th. The problem with the factory—it’s better to go there in the evening, after other activities. I’ll be actively working on finishing the game—there will be random events, interaction with neighbors, music, sounds, and more visual “mood.”

Submitted

I like your idea of trying to stay alive for 1 day during a siege that lasted several years!

It reminded my a bit of Myst (the click and discover game from a long time ago - 1989?).

I went from the apartment to the factory (the only choice on the map I think) and I got stuck in the factory after doing my work shift.

There was nowhere to go on the map - not even back home.

Developer

Thanks for the feedback. Yes, there’s a problem with me not having much time because I was leaving on vacation on January 30th. The problem with the factory—it’s better to go there in the evening, after other activities. I’ll be actively working on finishing the game—there will be random events, interaction with neighbors, music, sounds, and more visual “mood.”

Submitted

Cool use of the map generator. After doing my shift at the factory non of the other locations on the map opened back up. Some sounds could have helped sell the atmosphere and give feedback for the players actions. Also a bit of text telling you what you need to do at certain parts of the day. Congrats on finishing.

Submitted

Quite an ambitious game, overall I find it interesting but sadly a little half-baked. The theme I love, I think it works really well for the type of game you made.

The UI was giving me issues when attempting to play in full-screen. Also I could not got get some more firewood no matter when I tried (but maybe I just did not get the rules).

Would like to see more of this in the future.

Submitted (1 edit)

I can see the potential. I was quite interested to see how the game progressed, but it was a bit broken I think. I couldn't move around the map.