Results
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
Changes since last time:
* Refactored my Quest system
* Improved Quest system to have different types - Timer, Simple, Complex
* Improved Category implementation for the Quest system
* Improved tutorial and on-boarding by locking down buttons and red dot notifications of what to do next
* Fixed study buddy bugs associated with changed the build system last time
* Added quick menus when right-clicking certain buttons
* Added music in game that seamlessly changes to the relevant track - Idle, Pomodoro, Build
* Refactored minimised window system
* Improved minimised window system to control how users resize and move
* Developed structure for importing Study Buddy assets from Blender into Godot to automatically show up in the clothing inventory
* And finally, a whole lot of bug fixing
Describe your game in one sentence
A long form idle game that uses producitivity tools for progression.
What feedback are you looking for
Main focus for this sprint:
* Did the tutorial explain the game well enough?
* Did the minimise windows work as you would expect?
* What minimised windows would you expect to see/have in this type of game? (Please note: The timer and quest view are placeholders to test functionality.)
I'm still fixing the following, so no need for feedback on:
* The UI will be prettied up, I've applied the same theme everywhere and it doesn't play nicely in some spots and I still need to fix them.
* The study buddy isn't as controllable as I'd like, nor has enough animations and interactions.
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