The mechanics are very interesting and have a nice variety. I love the color palette and flame particles. The music does a great job setting the mood. Nice work!
Play game
TOWER OF FISH!!!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #149 | 3.825 | 4.417 |
| Fun | #285 | 3.031 | 3.500 |
| Theme | #329 | 3.031 | 3.500 |
| Originality | #344 | 3.175 | 3.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The movement is slick, and there's a slickometer.
Comments
The particle effects are really great, they make the game feel alive! And the music got me hyped up to keep going, so it did it's job well!
Dope music! I love the transition and the intro of the game, the game control with wasd are a little bit uncomfortable but i enjoyed the game so much! Good job
Super pretty pixel art! The moment and filling up the slick meter was fun, I enjoyed trying ot go through as fast as possible! I see I'm not the only game with a slick meter for speed ;)
Ras will be happy to know that you liked the music. I can see the argument that the ground pound could be anti slick, but at the same time the ground pound is like all my sauce. I could take out the ground pound, but then I would have nothing of worth. That's not to say your wrong though, that's why I'm not going to make this into a full game. Thanks for your time and feedback!
I think this game has the potential to go far even in a genera that is very competitive. The controls are a bit counter-intuitive to me, and the timing was awkward to me as well. This is a game that i could devote hours to, and i can tell there is depth i haven't even reached even after 50 or so deaths. Certainly one i will keep coming back to!
I'm happy that you think the game has depth. I actually originally intended for it to have an even less intuitive movement scheme, my idea was to do something like Mooncat. Which is a game from UFO 50. It's got an awkward control scheme, but once you get used to it it feels extremely fast and slick, even though your movement speed is super slow. I wanted to try and harness that POWER, so that's why the game is the way it is. While developing I got used to the controls pretty quick, and after that it got very fun. Its definitely awkward at first, but I didn't want to change it because I grew to love it. I think that when games have stranger control schemes/movement, it makes them feel better to be good at in a way. I'm happy that you desire to come back to the game, and I appreciate the feedback a ton! Thanks for playing!





Leave a comment
Log in with itch.io to leave a comment.