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A jam submission

The Deeper You BleedView game page

Submitted by Moxtas — 28 minutes, 47 seconds before the deadline
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Play The Deeper You Bleed

The Deeper You Bleed's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#102.7272.727
Gameplay#152.1822.182
Overall#162.5302.530
Creativity#172.7272.727
Overall Enjoyment#182.5452.545
Visuals#192.5452.545
Use of Theme#202.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

It was a nice game, fun to play.

I agree with Bryce , some song when you attack an enemy would be good.

More diversity in enemy and sacrifices.

More room and more weapons.


But for a jam with 10 days, it was a good game, I liked it ;)

Developer(+1)

I had a lot of ideas to add in terms of diversity in both enemy and sacrifices, unfortunately, I required more time to build the proper functionalities/behaviors!

My idea would be to have not only more types of enemies (including a final fixed boss), and a total of 8 different stats and 8 different skills. In the end, I only added 4 possible stat changes. I also wanted to add 10 different rooms with different sizes and environments (objects in the middle, etc.), however, that would require a better AI behavior as well as more time in designing the rooms :D


Appreciate the compliment and I have to admit that I did better than I expected ahah

Developer(+1)

Also, I'm thinking of a making a youtube video on this experience! Do you mind if I had your comment into it? :D

(+1)

Of course you can :))

(+1)

Love the art, the sound would be nice if when i hit a enmy i got some feed back

Developer

Appreciate the compliment on the art :D Besides the goblin, I got some inspiration from existing are on the web and did the animation, which it was quite fun to do :D

As for the feedback on when you hit the enemy, with the little time left, I was scared to break the game, for some reason xD 

Developer(+1)

Also, I'm thinking of a making a youtube video on this experience! Do you mind if I had your comment into it? :D

(+1)

no not at all =

Submitted(+1)

I really love dungeon based game and that idea of having a gamble on what effect is truly nice. However it is lacking in enemy feedback, couldn't tell if im actually damaging it or not.

Developer

Really appreciate the comment! It came to my mind immediately when I saw that the gamble theme was probably going to be chosen. For some reason, my brain remembered a good concept, although a friend of mine, also suggested the "Gamble" button and "Lucky Win", although the latter you probably didn't see it as it only has a 3.5% change of appearing xD

As for the enemy feedback, I had the animations set, but I was scared of breaking the game with so little time left on the clock ahahah Therefore, I completely disregarded it, but will for sure add something on that regard :D

Developer

Also, I'm thinking of a making a youtube video on this experience! Do you mind if I had your comment into it? :D

Submitted(+1)

Ooo let me know when you do! Go for it!

Submitted(+1)

Its definitly missing some feedback on attack, it seems like the enemy has a tiny hit animation but its very discret and most time i wasn't sure if i was hitting or being hit.

Appart from that the initial concept is good, its way too easy in my opinion (i didn't really felt like the gambles i took had any impact on my battles) but balancing is in my opinion the most challenging task of game devellopement

Developer

The health bar was added to ensure that you would have some feedback when you're getting hit and the animations from the enemies should be somewhat in sync to when you get hit.

As for the feeedback on the enemy, unfortunately I had to choose between correcting some bugs or providing that feedback with the little time I had left and, although I still had a few minutes left prior to submitting the game, I didn't want to trigger a new bug that might have broken the game! But something to consider on a finalized version of the game :D

Developer

Also, I'm thinking of a making a youtube video on this experience! Do you mind if I had your comment into it? :D

Submitted(+1)

no its totally fine, i'd love to see your video on this project as well when its done :)

And yeah, game jam is all about making choices and time management !!!
For me its why i like it, it push me to underscope and allow lots of time for stuff i usulay dismiis (ui, ux, sounds, etc...) so its really good to learn to include those in the planning :)

Submitted(+1)

For some reason i couldn't kill anybody and the art looks a bit weird. Like something is off. Maybe its the pixel size?

Overall the idea is great!

Developer

Appreciate the compliment on the idea!!

As for the killing segment, if the sword is not doing an animation, it won't kill, and the skulls should be killed in one hit unless you choose to sacrifice your own attack damage on the first totem or prior to meeting one skull

Submitted(+1)

Very cool!

Developer

Also, I'm thinking of a making a youtube video on this experience! Do you mind if I had your comment into it? :D

Submitted(+1)

No not at all!

Submitted(+1)

I love the art style and the background music! The gambling aspect was a nice touch, if not a tad brutal at times.

It would have been nice to have some sound effects or visual feedback for the attacks because I wasn't sure when I was actually hitting the tankier enemies

Developer (1 edit)

Appreciate the comment and feedback!!

Only had one hour and half to ask a friend to play test the game prior to the submission deadline, and focused essentially on correcting some identified bugs as well as reducing the brutality that you mention on the gambling aspect, so... try to imagine how it was before :D

As for the visual and sound effects feedback, it was something I wanted to add, but, unfortunately, the remainder of the time left, plus some job related topics, sadly prevented me from addressing those.

Submitted(+1)

I completely get that, time seems to just vanish during game jams!

Developer

True ahahah! Also, I'm thinking of a making a youtube video on this experience! Do you mind if I had your comment into it? :D 

Submitted(+1)

Go for it!