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Marble Melee's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #97 | 3.942 | 4.214 |
| Fun | #99 | 3.608 | 3.857 |
| Presentation | #248 | 3.474 | 3.714 |
| Theme | #339 | 3.007 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Marble Melee represents "slick" through both its controls as well as its floaty physics. The player's input is respected, although their momentum plays a huge role in controlling their velocity. At times it can feel as though they are at the mercy of physics, embodying that "slick" feeling. Furthermore, the smooth movement and satisfying combat add to that feeling.
We wanted to challenge ourselves within the marble genre and we came up with a combat game!
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Comments
That was a lot of fun! I love that there are so many skins and items to choose from
The upgrades you get each level are a nice addition and it's very satisfying to crash into the other marbles
Very underrated entry, you did a great job!
I had some sort of UI bug where one of the menus was overlapping my camera :( But besides that very fun, honestly. I like the progression, the sword was funny, and adding mass and getting bigger and zooming around was cool. Also nice polish in a few places, like the camera and obstacle overlap was a nice effect.
Oh no! I wonder what that was...
I had some sort of UI bug where one of the menus was overlapping my camera :( But besides that very fun, honestly. I like the progression, the sword was funny, and adding mass and getting bigger and zooming around was cool. Also nice polish in a few places, like the camera and obstacle overlap was a nice effect.
Fun cool idea!
super fun and surprisingly addictive. smashing marbles in slow-mo with that 90s dnb vibe hits different. slick concept, great feel, big fan.
Wow, really original and underrated entry. You should have way more reviews on this - it's really a really fun concept, executed well. The 90s d-n-b soundtrack, the satisfying crack sounds... really great work!
i had so much fun with it! i loved the physics, the breaking, and the slo-mo cam.
Fun game, the marble is definitely difficult to steer, and honestly the most effective strategy seems to be just get as many swords as possible. Still a ton of fun, I was hootin' and hollerin' the whole time. Great job!
Its like a 3d slither.io with marbles. I love the upgrade system but I felt that some were stronger than others? The speed increases didn't seem to do much and I got so big that I couldn't see anything except my own marble. Loved it!
nice! you put a lot of work balancing it since i playtested it. the enemies with swords are a fun addition! sword + dash is super fun :)
The slow mo marble breaking feels great. Fun, original game.
When time slowed down as i smashed my first marble to pieces, I felt powerful. It was only when I saw the behemoth marbles barreling towards me did I realize, I have much to learn of the marble ways. Fun game!
Super slick!
Taking out the big marbles is really satisfying and the movement is really fun. Great work!
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