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A jam submission

TOWER OF FISH!!!View game page

You are FlameDude, and you have to climb the Tower Of Fish!!!
Submitted by REDO — 1 day, 2 hours before the deadline
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TOWER OF FISH!!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1493.8254.417
Fun#2853.0313.500
Theme#3293.0313.500
Originality#3443.1753.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
The movement is slick, and there's a slickometer.

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Comments

Submitted

The mechanics are very interesting and have a nice variety. I love the color palette and flame particles. The music does a great job setting the mood. Nice work!

Submitted

it took a bit to get comfortable with the mechanic. nice job man

Submitted

The particle effects are really great, they make the game feel alive! And the music got me hyped up to keep going, so it did it's job well!

Submitted

Dope music! I love the transition and the intro of the game, the game control with wasd are a little bit uncomfortable but i enjoyed the game so much! Good job

Submitted

Super pretty pixel art! The moment and filling up the slick meter was fun, I enjoyed trying ot go through as fast as possible! I see I'm not the only game with a slick meter for speed ;)

Submitted(+1)

Adorable pixel art! I want to take that lil guy home, but I think it would void my insurance. I agree with one of the previous comments that the music makes me want to go FAST, so I'd love to maintain my momentum and just dash dash dash throughout the level!

Developer

Thank you! He is so cute. I'm happy that you liked the music. I think that I maybe should have made it slightly easier to gather and maintain momentum, but I'm happy with it either way. Thank you for playing!

Submitted(+1)

The music is sick and pushes the gameplay well. The gameplay is good and stylish although in a game that is all about going fast a ground pound is counter intuitive if it's a dash just have it be a dash. I like the art a lot it's very well done.

Developer

Ras will be happy to know that you liked the music. I can see the argument that the ground pound could be anti slick, but at the same time the ground pound is like all my sauce. I could take out the ground pound, but then I would have nothing of worth. That's not to say your wrong though, that's why I'm not going to make this into a full game. Thanks for your time and feedback!  

Submitted(+1)

I think this game has the potential to go far even in a genera that is very competitive. The controls are a bit counter-intuitive to me, and the timing was awkward to me as well. This is a game that i could devote hours to, and i can tell there is depth i haven't even reached even after 50 or so deaths. Certainly one i will keep coming back to!

Developer

I'm happy that you think the game has depth. I actually originally intended for it to have an even less intuitive movement scheme, my idea was to do something like Mooncat. Which is a game from UFO 50. It's got an awkward control scheme, but once you get used to it it feels extremely fast and slick, even though your movement speed is super slow. I wanted to try and harness that POWER, so that's why the game is the way it is. While developing I got used to the controls pretty quick, and after that it got very fun. Its definitely awkward at first, but I didn't want to change it because I grew to love it. I think that when games have stranger control schemes/movement, it makes them feel better to be good at in a way. I'm happy that you desire to come back to the game, and I appreciate the feedback a ton! Thanks for playing!

Submitted(+1)

the speed boost feels great, and I quite like the pixel artstyle!

Developer

Thank you!