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A jam submission

Super SliderView game page

Extreme Sliding!!!!
Submitted by Liam-M-Mays — 1 hour, 3 minutes before the deadline
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Super Slider's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#104.4864.486
Presentation#434.4054.405
Theme#554.0544.054
Fun#1513.4323.432

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
You go down alot of slides and the slides are slick

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

this is up there with my favourites

Submitted (2 edits)

"Oh my god....THEY'RE EVERYWHERE!! AAAHHH!!"

Do not listen to any of the cowards, you absolutely need to keep that audio in there. Just add a "Bee Slide" volume slider for those who can't appreciate art. Unironically my favorite bit of voice acting in the whole jam so far. The rest of the sound design also kicked ass, music, SFX, all great.

I played this game for WAY too long. One of my favorite entries without a doubt. Perfectly scoped and tuned for a game jam. My only suggestions for a post-jam release (please, I need more of this game):

  1. Tweak the difficulty. I think it was much safer to keep this easy for a game jam, so that was the correct call for this version. But for a full release, I do think it should be more difficult. For example, the metal bones nullifying twisty slides is probably a little over-tuned. Also, I didn't end up killing any test subjects, but that's probably because I'm a gamer 😎
  2. Having a 2-3X speed button you can hold will make it easier to go for super long runs. The only reason I ended up stopping was because it took about 90 seconds for my slide to go through the whole animation by the end (also my score bled into the other UI 😆) I love the animations, so watching them in 3X speed would be much better than skipping them entirely.
  3. Adding more piece types and interactions between pieces would be awesome, I'm sure you already have a ton in mind.

Incredibly well done, you should be really proud of what you made here! I can't in good conscience give this anything other than a perfect score considering how long I played it. Great job! :D

Submitted

I was curious what the death/game over looks like, so I did a speedrun to kill all test subjects. It was worth it to see the crutches. :)

In case you weren't aware, I think there's a bug with how subjects are counted before buying any upgrades, since it showed all 4 with red X's in the top left when only one had died. Not a huge deal, it would only come up if someone tries to speedrun dying like I did

Anyway, here's what peak kill efficiency looks like:


Submitted

The animations were very slick! Feels like a miniclip game in the best possible way. My high score was 3 million!

Submitted

This is probably the most original game I've ever played. Good job, definitely fits the theme!

Submitted

By far my favorite game I've played so far! 

Submitted

The animations have to be my favourite part of this game, it just feels so satisfying watching the victim soaring through the air with the hang glider and then falling back down. I also love just how much customization is here, as you can make your slide as long or as dangerous as possible, really liked having a bunch of speed slides followed by zigzag ones. One thing that I think would be great is to have an indicator of which slide isn't connected from the rest so I don't have to carefully look through and see which one I forgot to connect. Another thing would be to have some kind of speed up function for the entire sliding section so you can just quickly see whether or not your slide is safe enough for the victim to survive. Otherwise I spent way longer on this game than I expected to, amazing job with this! Hope you guys have a chance to check out my team's game as well if it interests you!

Submitted

Lovely game, everything from art to design felt cohesive and fresh. Well done!

Submitted

I love this game so much!! It has a really nice style, fun gameplay loop, and a super clean slide 'snap in place' system . I love genetically altering my 'volunteers' to have more bones before sending them down 5 back to back speed slides. :)

Submitted

I really like the hang glider animation, slide roguelike is a very slick concept

Submitted

I really like the hang glider animation, slide roguelike is a very slick concept

Submitted

incredibly glooby guy,,,, love the artstyle & animations they're goofy and i love it !

Submitted (1 edit)

Maybe my fave from the jam, love the art, its like an old flash game in the best way

Submitted

Very fun, but I feel bad for the little guy :(

Submitted

This is such a goofy idea executed with flying colors! Great job!

Submitted

That was really fun! I loved the idea of pushing to get more bones but don't risk it too much

Submitted

Whoa! This feels like a legit game you can play on NewGrounds from back in the day! Very slick, silly, and entertaining. Great job!

Submitted

The beehive is hilarious lol

Submitted

Very smooth and pleasant animations, and a really original game concept. Building risky slides and balancing danger with score is fun and engaging! Nice game!

Submitted

The animations are great. I especially liked the cannon and rocket effects. Building my own slide was a lot of fun. Nice work!

Submitted

Obsessed with the animation of this game! the MS paint is so charming, and the camera work is on point too! this game is very unique and i enjoyed it a lot. thanks!

Viewing comments 29 to 10 of 29 · Next page · Last page