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BoatWithSpeakers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7 | 3.688 | 3.688 |
| Special Object Implementation | #7 | 4.000 | 4.000 |
| Overall | #20 | 3.417 | 3.417 |
| Theme Implementation | #35 | 3.875 | 3.875 |
| Fun Factor | #35 | 2.938 | 2.938 |
| Visuals | #45 | 3.312 | 3.312 |
| Gameplay | #47 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
game is set underwater, which directly ties into the theme. The Special Object, the speaker, is cleverly integrated as a gameplay element. It generates sound-based tension or cues that affect the player’s experience...
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Comments
I like the game, especially the boat! It was hard initially but then I noticed I could just kinda cheese the entire game by standing in one of the top corners) Still very fun!
I am really glad you enjoyed playing the game. I discovered corner thing a bit late . The initial difficulty spike was intentional, but being able to safely camp up top definitely breaks the tension we wanted
Looks pretty nice and has a complete game loop.
Well done!
Thanks!
Bullet hell, neon colors, synced sound and a rogue-lite progression - this game ticks all the right boxes for me. It's a fun twist to a simple core mechanic, making it surprisingly enjoyable. The difficulty is well balanced.
Thanks for playing and for the encouraging feedback!
I feel like these party people are keeping the fish from sleeping ᕕ( ᐕ )ᕗ
😆😆
Cool idea and great implementation, I did find the game very easy as I could just camp in the corners and not get hit. The art is fun and I love how the boat is synced with the music
Thank you so much for the feedback! yeah I realized the difficulty factor too late because I was focused on another idea(I wanted players to be able to upload their own audio and have the entire gameplay), which I unfortunately couldn't implement.