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A jam submission

DEEP UNDERWATERView game page

Submitted by PixelToast_02 — 3 hours, 17 seconds before the deadline
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DEEP UNDERWATER's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#173.1503.150
Audio#173.3503.350
Overall#283.3003.300
Theme Implementation#333.9003.900
Special Object Implementation#353.4503.450
Fun Factor#432.8002.800
Visuals#493.1503.150

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
The events take place underwater. The speaker helps with spatial orientation and distracts the enemies.

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Comments

Submitted(+1)

Very technically sound game! Even in extremely small crevices I couldn't get stuck which made me feel really comfortable with this game (if that makes sense). Also great use of sonar/theme! Awesome work!

Submitted(+1)

Takes good advantage of the lighting to go along with submarine theme & good implementation of speakers :)

Submitted(+1)

I liked the concept and the music. On my first run I died within a minute to a fish that was offscreen when I placed the first speaker (just to see what it did). Second run went really really far, and I was surprised by how massive the map is. I don't think the size of the map is a positive unfortunately, since it's the first map and I had no idea how much further. I died to a random fish in a corner after like 15 minutes which was very frustrating.

Fish are difficult in a non-fun way imo... They should either die or at least stop for a while after doing damage to you. Especially with the huge map, it's crazy that I would die in under 5 seconds after 15 minutes of searching. Other than that, the speakers were not particularly useful, in fact they seemed more dangerous than useful. I only used a couple as breadcrumbs since there are very few landmarks in the game, everything kinda looks the same. If they had like 5X their current light radius, that might be something to use strategically. They're barely brighter than the sub and don't move so they ended up being useless imo.

Anyway, very well done for the short time of the jam, and I hope this feedback is helpful!

Developer

Thanks for the great feedback. I'll take these errors into account in the future. The speakers themselves aren't particularly functional, though. They were originally intended to divert enemies, as the area where a fish would notice the speaker is larger than the area where it would see the player. I thought the game was pretty easy, since I beat it in a couple of minutes. Also, I think I forgot to mention the "space" in the tutorial.

Submitted(+1)

Ah space makes a big difference, yeah it's missing from tutorial so I never tried it.

Also I think the main challenge of this game is that it is a maze, and you will always know the way as the creator of the map, so you can't really know how challenging it is until you playtest it :).

Submitted

Nice work! The concept has a lot of potential for tense and scary gameplay. I liked the intensity of the music.

Developer

I'm glad you liked it.

Submitted(+1)

Great job! I think the use of the speaker as a kind of distraction for the enemies was an interesting implementation of the object, and the sprites for them were actually kind of creepy. Enjoyed my time with this game!

Developer

Thankyouuu

Submitted(+1)

I really liked it! Great job!

Developer

Thank you!

Submitted(+1)

That submarine is so cute :D I also like the idea of a small submarine being chased by big fish. Good job!

Developer

Thank you for your attention to my work.

Submitted(+1)

The level is very well designed; it reminded me of the mazes I tried to solve as a child. Finding your way is definitely not child's play. I was also impressed by the vehicle's maneuverability; I was sure I would get stuck in a narrow space, but I didn't get stuck anywhere.

Also, even though I accidentally used all my speakers at the beginning of the level, I was still able to play the game.

Developer(+1)

Thanks for the comment. These speakers are essentially optional.

Submitted(+1)

The movement feels good and the atmosphere is well done. Good Job!

Developer

Thank you for the game!