No, it's meant to kill you no matter what. I had intended for separate endings but didn't have time!
LizardWizard
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A member registered Nov 06, 2018 · View creator page →
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This is a collection of many of the soundtracks for Juniper Dev's VERY serious game jam (2026)
You don't know what's incubating in the machine..
Action
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It's been days since anyone has fed you. Your water is running out. It's time to escape.
Puzzle
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Recent community posts
HOLD A TO CHARGE YOUR SHOT jam comments · Replied to Mega 64 in HOLD A TO CHARGE YOUR SHOT jam comments
I have an an object that takes and holds a charge, but there's a delay built in so I can time things out. So, when the player hops in the charge port at the end of the hall, it charges one of those delayed charges, which is set to charge in 0.7 seconds.. except that the lerp function that counts up to 0.7 was not frame rate dependent (didn't use delta). I set the charge port to discharge really really fast, so, when the framerate is higher than 60, the delay is charged for some number less than 0.7, and so doesn't reach charged state (at which point is was configured to stay on). If the frame rate is 60, it gets charged long enough to go to on state and stay on.









