I am an experienced software engineer that has been working full time as an engineer for ~15 years. While this is my first game, I am not new to game or software development.
I am making a platformer and I am looking for help with art assets. I am doing a good chunk of the initial art myself but would like to pull a professional in. I have a large chunk of the design and assets/code worked out by myself and am eager to give detailed technical requirements when the time comes. While I am the primary developer / designer, I am hoping to give someone creative freedom so they can put their own design mark on the game as well.
The game is a 2d side scrolling platformer. I am going for an atmospheric Donkey Kong Country vibe (though without 3D rendered sprites) that has an accessible control scheme. I don't want the game dark or brooding or otherwise souls like. Instead, I want it to be bright, cheerful and full of hope; even if that doesn't describe all the levels. The closest comparison for what I have in mind is mashing Donkey Kong Country atmosphere, with a Genesis Sonic game level backdrops/art (and Sonic 3 storytelling), mixed with some standard 2d Mario gameplay, and mashed with selected gameplay elements from Star Fox 64 (this one will make sense eventually). I want the experience to almost be ethereal; but not at all related to a dream and I want it to feel like a real environment. Besides the use of pixel art, this is not nostalgic driven and I hope to give the player a unique experience that stays with them. Its not necessarily a kids game
If any of this interests you, lets chat. I am looking for quality workmanship and am eager to keep someone who is a good fit busy. And if this turns into a success I don't plan on retiring.



