Play Experience
Pay to Step's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #49 | 2.837 | 4.333 |
| Concept | #59 | 2.837 | 4.333 |
| Presentation | #62 | 2.837 | 4.333 |
| Use of theme | #75 | 2.400 | 3.667 |
| Controls | #76 | 2.400 | 3.667 |
| Overall | #78 | 2.546 | 3.889 |
| Use of prerequisite | #100 | 1.964 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
Yes
Was made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
I really enjoyed playing your game! It’s engaging and has great exploration-treasure-hunting vibes, which is so cool :)
The in-game tutorial is nicely presented, making it easy to learn the mechanics.
One small suggestion would be to zoom out the camera a bit, so the player can better see the character’s legs and plan movements more comfortably.
Thanks a lot, Morra! Happy to hear you liked the game. I appreciate the feedback about the camera zoom; I'll see what I can do to improve the visibility in the next update!
Hey
I liked your game. You've done a great job tutorializing / showing the mechanics progressively. (first advance the the coin on a flat ground, then jump and place a platform at the same time, then more difficult situations).
For improvements, I think the player should be able to recover when they fall. For example by placing a platform directly under them. Right now the platform can only be placed slightly in front of the player, so you can no longer land on a platform you place when you're already falling fast.
Congrats for your game!
Thank you so much for your kind words! I'm really happy you noticed the progressive tutorial design — I tried to introduce the mechanics step by step so players can learn naturally.
I really appreciate your suggestion about allowing the player to recover while falling by placing a platform directly underneath. That’s actually a very interesting idea, and I’ll definitely experiment with it to see how it affects the game balance and difficulty.
Thanks again for playing and for taking the time to give such thoughtful feedback!