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Darkin0

58
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10
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2
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A member registered Oct 26, 2025 · View creator page →

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Nice game 

Wow 😮 Nice game 

Nice game 

Nice game 

Nice game

Nice game

Thats my first game so I need more player play it and thx for feedback

Thanks ❤️

Hey! Thank you so much for playing and streaming the demo on Twitch, I really appreciate your support! ❤️

To clarify: Yes, all 4 unique endings are 100% in the game! Some of them are meta/psychological twists, so here is a complete guide to all 4 Endings so you can see which ones you've unlocked:

Ending 1: The Endless Lie (The Submission Loop)

  • How to get it: In Loop 2, when the 10-second choice timer appears, choose [ YES ].
  • What happens: Kiro submits to the game's rule and lies again. Adam rolls a 6, trapping Kiro's mind in an infinite loop cycle ("My turn to roll.. Again.").

Ending 2: System Crash (The Force Quit)

  • How to get it: In Loop 2, choose [ NO ] ➔ Adam asks "Are you Kiro?" ➔ Choose [ Yes. I am Kiro. ].
  • What happens: Adam demands proof with a 5-second text box. Clara announces that Kiro is dead. The game recognizes you as an intruder and force-crashes itself straight to desktop.

Ending 3: The Sixth Seat (The True Demo Ending)

  • How to get it: In Loop 2, choose [ NO ] ➔ Adam asks "Are you Kiro?" ➔ Choose [ No. I'm just playing a game. ].
  • What happens: The fourth wall breaks. The characters realize you are the 6th Entity sitting in Kiro's seat. Adam turns the game on you ("DON'T. SAY. NO."), leading to the Developer message and the official Demo Completion screen.

Ending 4: The Silence (The Secret Timeout Ending)

  • How to get it: In Loop 2, when the 10-second timer appears at the top asking for YES or NO... do NOT click anything. Let the timer run down completely to 0.0s.
  • What happens: Total dead silence. Adam states: "Silence is not an option in our system." A glitch sequence and retro system error popup purge your memory, unlocking the Secret Ending screen.

Hope this helps you discover the missing ones! I'd love to see you try them out. Thanks again for playing! 🎮✨

Hey! I’d actually love for you to try my game and see what kind of music you think could fit it.

It’s a visual novel, and I already have some music in the game, but honestly, music isn’t my strongest area, so I feel like the soundtrack could be much better than what I currently have.

Here’s the demo: https://darkin0.itch.io/dont-say-no-demo

I’d really appreciate it if you could play it first and see whether you can imagine your style working with the game, especially the atmosphere, characters, and the way the story develops.

Just to be completely transparent: I don’t have a budget to pay a composer right now. So I don’t want to waste your time if you’re only looking for paid commissions.

What I can offer is proper credit in the game as the Music Composer / Music Distributor, and I’d be happy to prominently credit and link your work wherever the game is published, provided your music is actually used in the final game.

I’m mainly interested in hearing your creative thoughts after you try the demo. If you feel there’s something interesting you could do with the soundtrack, I’d love to discuss it with you.

Hey! I really appreciate you offering your voice acting for the jam!

I actually have a Visual Novel demo that you might enjoy trying. There’s a character named Kiro, and I’d love to hear how you would approach his voice, especially in the part after the loop, where the game starts breaking the fourth wall and directly interacting with the player.

If you have some free time, I’d really appreciate it if you could give the demo a try and let me know what you think of the game in general, and especially what you think Kiro’s voice could sound like. If you genuinely like the game and feel that your voice fits the character, I’d be happy to consider adding your voice to the game.

I just want to be transparent though: I’m currently making this game with basically no budget, so I’m not able to offer payment for voice acting right now. If you’re only looking for paid work, I completely understand and I’m sorry for taking your time.

Either way, I’d genuinely love to hear your thoughts on the game if you get a chance to try

Game Link : https://darkin0.itch.io/dont-say-no-demo

Thanks a lot, Morra! Happy to hear you liked the game. I appreciate the feedback about the camera zoom; I'll see what I can do to improve the visibility in the next update!

Thank you so much for your kind words! I'm really happy you noticed the progressive tutorial design — I tried to introduce the mechanics step by step so players can learn naturally.

I really appreciate your suggestion about allowing the player to recover while falling by placing a platform directly underneath. That’s actually a very interesting idea, and I’ll definitely experiment with it to see how it affects the game balance and difficulty.

Thanks again for playing and for taking the time to give such thoughtful feedback!

Your game is honestly amazing — I really enjoyed the experience. You did a great job! 🔥
If you ever have some time, I’d love for you to try my game too. I’d really appreciate your feedback."

Your game is honestly amazing — I really enjoyed the experience. You did a great job! 🔥
If you ever have some time, I’d love for you to try my game too. I’d really appreciate your feedback.

Your game is honestly amazing — I really enjoyed the experience. You did a great job! 🔥
If yo ever have some time, I’d love for you to try my game too. I’d really appreciate your feedback.

I genuinely enjoyed your game — the experience was impressive and well-crafted.
Whenever you have the chance, I’d be honored if you tried my game as well. Your feedback would mean a lot to me.

Your game is honestly amazing — I really enjoyed the experience. You did a great job! 🔥
If you ever have some time, I’d love for you to try my game too. I’d really appreciate your feedback."

Hey Fern!

Thank you so much for playing my game, I really appreciate it 😊

There were many things I liked about your game. First, the sound effects with every interaction made it feel very satisfying and alive. Second, the simple style is honestly a big strength — I found myself wanting to replay it several times because it’s genuinely fun.

I also really liked the square animation and the creative ideas behind the mechanics. The red line for death is clear and works well — I don’t really have negative comments, I’d just love to see even more ideas and twists in the future!

By the way, I’ve just released a second version of my game. If you have time, I’d really love for you to try it and share your thoughts. I added your game to my collection and gave it a very good rating because I truly enjoyed it

Game art is so good

nice animation

Amazing atmosphere and visuals, I really enjoyed playing this!

Really Nice game

(1 edit)

scary game

So fun  I liked it 

I enjoyed the game

I really enjoyed this actually and when i try to main menu it escaped

That truly means a lot — thank you so much for the encouragement and support!

Comments like yours are exactly what keep me motivated to keep improving, polishing, and expanding the game. I promise I’ll continue working hard to make it better with every update.

I’m really grateful to have players like you supporting the journey. More is coming soon!

GG and thank you again!

Thank you so much for your kind words. I truly appreciate your feedback, and I’m really happy that you enjoyed the game even more than the graphics might suggest!

I’m sorry you experienced the issue after the “Bleeding Money” level. It means a lot to me that you didn’t want to quit — that really motivates me to keep improving the game.

The good news is that this is not the end. I’m already working on a bigger second part with more levels and expanded content. I hope you’ll enjoy what’s coming next even more.

Thanks again for playing and for your support. GG!

really sry but I couldn't really figure out what I supposed to be doing

great work!

 very casual

Thank you! I'm glad you liked the mechanic. That's actually a great point about the controls—since the camera is already on the mouse, binding the block placement to a click would definitely feel much smoother. I'll keep that in mind for future updates. Thanks for playing

Thanks for the honest feedback on the controls, I'll work on smoothing them out. Glad you found the concept fun!

Thanks for the feedback! I'm glad the controls felt good. I definitely agree that adding more obstacles and puzzle challenges would make the gameplay much deeper. I'll make sure to head over to your page and rate your game too!

Thanks for playing! I'm glad you found the gameplay intuitive. I'll definitely make a note to improve the visibility/visuals in future updates. Appreciate the feedback!

Thank you so much for the encouragement! I'm definitely thinking about how to flesh out the mechanics further after the jam. Really happy you enjoyed it

Thanks for playing!

Thx