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A jam submission

Pay to StepView game page

Pay to build. Move to survive. The void awaits
Submitted by Darkin0 — 7 hours, 40 seconds before the deadline
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Play Experience

Pay to Step's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#492.8374.333
Concept#592.8374.333
Presentation#622.8374.333
Use of theme#752.4003.667
Controls#762.4003.667
Overall#782.5463.889
Use of prerequisite#1001.9643.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

MiniScript

No

Wasn't made with MiniScript

Bezi

Yes

Was made with the help of Bezi

GameMaker

No

Wasn't made with GameMaker

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Comments

Submitted

I really enjoyed playing your game! It’s engaging and has great exploration-treasure-hunting vibes, which is so cool :)

The in-game tutorial is nicely presented, making it easy to learn the mechanics.

One small suggestion would be to zoom out the camera a bit, so the player can better see the character’s legs and plan movements more comfortably.

Developer(+1)

Thanks a lot, Morra! Happy to hear you liked the game. I appreciate the feedback about the camera zoom; I'll see what I can do to improve the visibility in the next update!

Submitted

Hey

I liked your game. You've done a great job tutorializing / showing the mechanics progressively. (first advance the the coin on a flat ground, then jump and place a platform at the same time, then more difficult situations).

For improvements, I think the player should be able to recover when they fall. For example by placing a platform directly under them. Right now the platform can only be placed slightly in front of the player, so you can no longer land on a platform you place when you're already falling fast.

Congrats for your game!

Developer

Thank you so much for your kind words! I'm really happy you noticed the progressive tutorial design — I tried to introduce the mechanics step by step so players can learn naturally.

I really appreciate your suggestion about allowing the player to recover while falling by placing a platform directly underneath. That’s actually a very interesting idea, and I’ll definitely experiment with it to see how it affects the game balance and difficulty.

Thanks again for playing and for taking the time to give such thoughtful feedback!