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Bacoink.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #7 | 3.833 | 3.833 |
| Overall | #21 | 2.944 | 2.944 |
| Gameplay | #29 | 2.667 | 2.667 |
| Audio | #30 | 2.556 | 2.556 |
| Visuals | #30 | 2.722 | 2.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme(s) did your game incorporate, and how?
Pigs - Everything has a cost
Did you use any pre-made assets? If so, what were they and where were they from?
Just the music, made by clement panchout. https://clement-panchout.itch.io/yet-another-free-music-pack/devlog/285084/life-is-full-of-joy
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Comments
I love this game it's a really good idea for a platformer Incorporated a lot of the theme into this good job bro keep it up. Check out my game and rate it I would really appreciate it .
Very good premise for a platformer! It was fun to play and the idea can easily be expanded with more abilities that also use coins. Trying to use as few doublejumps as possible could be an intresting challenge in alonger game. In this version you only really need to doublejump once in the tutorial.
Thank you very much for the feedback!
We also think that the idea has a lot of potential, and we wanted to implement more power ups and ways for the player to move around the stages, but our organization was not the best, so we only managed to do implement that idea on the last stage and tutorial
Fun little platformer.
I liked the idea of spending the coins you collect on double jumps, it made it feel good to land those jumps the first time to conserve your coins, and it's a great way to incorporate the theme.
The art was also really fun. I liked the idea of being a little piggy bank hopping around a household.
Great work on this!
Thank you very much for the feedback!
Its nice to hear that you liked the idea! We planned to add a bonus at the end of the level showing different endings depending on how many coins you got.
And you managed to find the rogue pixel, I realized that while submitting the game but I was too scared to change anything at the last second that could cause the game to crash, the art for the levels was something implemented at the last second because our artist was going trough a lot during development, so I had to design the art for the levels on the last day and as a result, that rogue pixel appeared 😅. We'll fix those problems on the next update!
Haha, yeah. My group had some similar things happen on the last day of our project where we ended up saying "If it works lets not break it." Totally understandable game jam things.
The coin endings is a really cool idea. That'd really make players want to make their coins coint.
Really cute, i liked the level design and the design is quite cute. A bit too short though, but overall good job!
Note: A fullscreen button on the page would be great!
Thanks for the feedback!
Noted, well try to implement a fullscreen button. And add some more levels, of course
Great game! Cool artsyle.
Thank you! We had a very good artist for the UI and character design. I made the art for the platforms, and even tough is an okey-ish art I thinks is fine for my first time doing pixel art.
Very neat. Love the piggy bank way of implementing both themes
Thanks! We wanted to challange ourselves and implement both challanges.
That was a good experience. So short though ;_;
Thanks for the feedback! Yeah, its too short, we had some problems implementing and combining the art and level design, the pet of one our members passed away while we were working on that so we had to cut some content. But its good that you liked what we had to offer!
Very cute game- I know it's just a demo but I wish it was longer! I could immediately tell I would be bad at the game play (I'm very bad at games) but by some miracle the spikes bugged out and didn't kill me, lol! I think it's really unique and fresh that the coins give you double jumps- it would be even cooler if they gave you a triple and quadruple jump if you had the coins for it! Overall, very cute game- can't wait for the full release.
Thank you very much for the feedback!
I agree with you, the game is too short so we will work to implement more levels.
We tought about adding more jumps, but as a core mechanic it would make things harder to balance. Maybe it can be implemented as a gimmick for future levels?
And my apologizes for the bug with the spikes, I'll fix it ASAP. But its nice to hear that worked in your favor lol.