Play game
Double-O Skatin': Toogan Infiltration's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #74 | 3.976 | 3.976 |
| Fun | #109 | 3.576 | 3.576 |
| Presentation | #132 | 3.894 | 3.894 |
| Originality | #193 | 3.624 | 3.624 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
007 is a slick spy, and now he's on roller skates. He uses the fallen goo from his enemies to slide around quickly while stylishly eliminating more enemies.
Leave a comment
Log in with itch.io to leave a comment.






Comments
There is a game in this jam about curling called "Broom Shakalaka".
00Skatin' is my second favorite game name juuust behind that. Brilliant.
And sheesh, how did you get so much hi-quality content done? Everything is so.... slick! The graphics, the music, the voice-over-effects, the backgrounds... it's such a cohesive whole, the attention to detail is really impressive.
I do agree that the controls were a little tricky (I never REALLY mastered the wall jump), but I don't think the difficulty was too bad (It's supposed to be hard!). My only nitpick on the intro stages is that you are given a cool time-stopping gun, and then nearly all of the initial enemies have blocking shields so you can shoot them [EDIT: ok, that was an initial note I had - but then realized later you could dash over them then shoot down]
Still, I'd say let people shoot everything to begin with and feel bad-ass, then introduce the shield guys a bit later, or somehow teach the time-stop-shoot-down idea more clearly... not sure how!
Anyway, I'm blown away with this platformer. You managed to squeeze a lot out of the mechanics you put in there and backed it up with great presentation.
Also, "00Skatin'"... cracks me up every time!
Difficult but satisfying! The vfx for shooting and bullet time were super cool. The goo to help slide around was a very slick mechanic. Nice job! :)
I definitely have skill issues playing this game, talk about punishing!
What a challenging game, definitely reminiscent of old school platformers. It took a bit to get the hang of dashing over enemies, but once I got the hang of it it felt great to jump over a shield enemy to get the bastard out!
Really liked that you pause when you shoot, especially when you did so in (which was basically all of the time). The only grip I have is sometimes the player would snap to a wall when I was trying to go up or down, which would often lead me head first to a ball of acid.
Mater's cameo gave me a laugh.
SUPER SLICK!! I love how it's almost a metroidbrainia in how it introduces mechanics that you've technically had all along.
Looks and feels like I'm 5 years old playing my babysitter's SNES. I'm just as bad now as I was then, so thanks for humbling me.
You guys absolutely nailed the aesthetic and theme! If only you hadn't cheated by added Fluppy as your sixth team member... It's a shame you'll have to be disqualified.
Fortunately, voice actors are exempt from the five-person limit, so no rules are being broken here! I made sure of that before recruiting our sixth. Unfair advantages are lame. Thanks for playing!
extremely slick. The controls feel a bit loose but are still incredibly fun. The boss was very cool.
Nice animations and movement - although i found it quite challenging :D Great work!
Fast and frustrating in a delightful way with some great design. Well done!
super fun super slick. im trash
Great music and visuals, a lot of content and a cool theme. It can be quite frustrating and the controls and enemies feel quite punishing. There's no visual distinction between the green sludge that speeds you up and the green sludge that instantly kills you. The final boss fight in particular feels insanely difficult - why do I have to shoot a specific spot which is perpetually behind terrain? It could also really do with a health indicator so I can see if its even still possible or if I should just succumb to the sludge. All that being said, I played this game a lot despite the difficulty and when everything lines up the game is amazing!
Not a fan of what this has to say about hard-working Toogans like myself, but the visuals and bullet time are undeniably slick ✋😔🤚
As a My Friend Pedro fan, I wanted to play this one since I saw it on the discord, I wish you could stop, but I understand that's inherently part of the challenge. Fun and a real good looker at that
Love the presentation and music, but the difficulty is pretty punishing.
The controls are pretty tough to master (my own game is no different) but in those moments where it clicks, you feel truly... Slick.
Also, bullet time will never not be cool
I really liked the concept of this but felt like it was a little too punishing. I had a hard time wrapping my head around the controls to the level of mastery needed to achieve some of the puzzles/combat sequences. I think if death was a little more forgiving, it would ease some of the platforming expertise needed to progress. Either way, I thought this was a nice implementation of the theme and think it has some cool potential!
Damn this is incredibly clean and polished!!! Very well done. perfect score
Damn this is incredibly clean and polished!!! Very well done. perfect score
The platforming is very clean and encourages experimentation, all the platforming being handled with WASD feels great and everything have dual purpose means there's no wasted moves here. I think the difficulty may ramp up a little too quickly but otherwise excellent job!
Very slick! The controls took a little getting used to, and they are definitely still a bit clunky, but there's some real potential here. Great work