Was going to comment on how great the music was, but I guess I can comment that right here to tell it right to the source :)
Totally agree though, the crossfade worked really well here!
Really cool concept, and well executed. The platforming is unique and confusing enough that I couldn't just turn my brain off, which kept it feeling challening and fun. To think this happens every second in countless numitron displays across the world... if there's a better way I sure can't think of it.
When I live reload certain events I get the error 'Macro redifinition' [sic], despite the referenced macro not being defined in the live event I reloaded. In all cases so far, the macro isn't defined in a live event or script at all. It seems inconsistent which events it happens in, and some of these macros are widely used across the project. They are not nested macros either, the one tripping everything up in this case is
#macro c_edg32_darkRed #9E2835
and previously it's been
#macro DEBUG true
Is this something I have to set up differently, or if this is simply a bug/limitation in GMLive right now?
Teeming with appeal, super fun, and well made to boot! None of those workin' at the car wash blues here.