The art is great and its the perfect size for a jam submission. I thought level 6 was the hardest for me, but maybe that's because it's the first non-tutorial level and my brain needed to put it all together. Really well polished. You should be proud!
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Hey Oathbound friend, thanks for playing! I totally get what you felt in level 6—I had the same vibe while I was testing. It was just when the side character disappeared after five levels that it felt a bit empty and lonely. I felt that too even while we were developing. I thought about adding a mechanic where you could call the Golden Knight to clear some areas for help mid-levels, but I had to scrap it because of time constraints. But maybe I’ll include that in the post-jam update—it would be an interesting addition and a real relief if a level is too hard or confusing!