I found the UI a bit confusing, but it was still a fun game!
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Mixed Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #8 | 4.304 | 4.304 |
| Controls | #30 | 3.609 | 3.609 |
| Graphics | #60 | 3.522 | 3.522 |
| Audio | #70 | 3.087 | 3.087 |
| Fun | #81 | 3.043 | 3.043 |
| Originality | #86 | 3.261 | 3.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Neat little game! I can definitely see the Balatro inspiration, even in the UI. I just wish there was some more juicyness to it, as everything feels very static as is. But the concept is really cool and so is the gameplay!
Thanks! In the combo stage, just choose passive cards in your hand (up to 5 per turn), the effects of the cards you chose will be applied in the next turn
Example: you choose a multiplier (multiplies your score) and a hourglass (increases the time to memorize), both of these effects will be applied in the next turn
if you add more cards of the same type to your combo, their effect will be added on top of each other, so you can get really absurd effects (like multiplying your score dozens of times)
its a good strategy to try accumulating cards to combine them so you can get the highest rewards
My brain is Swiss cheese after spending the last week developing my own submission, so this was very difficult. The design of the cards was great, but the rest of the UI could use a little touch-up. I can imagine most of the development work was in the code, and that seems to work flawlessly. Great job!
I like what the game is but damn I suck at this game.
even though I like the art style, it is rather too much for me. There is just far too much on the screen that seeks attention whilst trying to memorize the cards.
would have also like to see what each card does when given the option to choose few cards. or did I have to memorize those as well at the beginning ? was that part of the game as well :/ ?
Super fun and challenging! I wish there were tooltips reminding me what the cards all did, but super fun to upgrade and build your deck. Well done!
Quebrei o jogo e fiz 1 milhão de pontos na segunda run, divertido! Em questão de balanceamento, daria pra nerfar o sonar e a cruz nivel 2, ou fazer com que a quantidade de pontos necessários para avançar aumentem mais rápido conforme as rodadas vão indo, algo do tipo. Sobre o "Game Feel", seria bom adicionar mais efeitos visuais e sonoros, carta piscando colorido, numerozinho subindo, plim plim, dopamina.
Very interesting and complex game. However the rules are tad difficult to understand. Well polished, good job!







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